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Hi Everyone!

It was a very productive week and I've got some gifs and screen shots to show! So lets get into it.

1: What's New?

So this week was wholly stuck in photoshop making a start on getting the camp feature implemented.

I created a new scene in unity and imported all the temp assets and made a little encampment that the player character can currently walk around in.

I need to stress it's all very much temp art. But the ideal right now is to get the gameplay loop sorted, then replace the art with refined assets.

Currently you can:

  • Load into the camp.
  • Move around.
  • Access the lore master UI. ( The gallery)
  • Access the Upgrades/Skills menu.
  • Exit the camp to return to the level-select screen.

What I need to implement:

  • Full environmental collision so you don't fall out of the environment.
  • UI and Mechanics for the consumable shop.
  • UI and Mechanics for the Inn Keeper.

You can currently access the camp through the level select screen (Once I've released a new build, which is a few weeks away.)


Another thing of Note is that I want the camp to also showcase who you currently have to save. So as you save each team member the next one will show off in the "portal of villainess taunting."


2: What's Next?

Next week will be spent working on the UI and functionality of the consumable shop. So buying and stocking up on keys and health potions and the like!

The pace of development for this very big feature is progressing well. I think it'll be about a month before I can really demonstrate something that's fully integrated and playable. And then once the core design is done, it'll be down to a lot of art creation to make it all look great!


But overall I'm excited! I think it's coming along well!

- Caroo

Files

Comments

Steelsnowy

when you can buy health and keys in the camp, do the enemies then drop less of this stuff ??