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To Download for Windows OS = Click This Download Link 

Install instructions are at the bottom of this post.

For Linux Users: Experimental Linux Version at the Bottom of the Page

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What's New in the Build?

January 5th:

  • Remade the tile generation logic when the level creates a randomized dungeon layout. Levels should now have more tile variety to them.
  • Added 10 new tiles to the tile library. Making for a total of 40 tiles.


December 22nd:

This update contains a reworking of all the UI screens to make them all keyboard (And maybe gamepad) friendly.

All UI screens should now be navigable with only the keyboard.

(Note: However, if you do click off a button with the mouse while the mouse is visible then you'll need to click a button to get back onto using keyboard controls)

In addition there's some UI improvements as well, most to do with interacting with objects in the game and declaring what you need to press to interact.

September 22nd:

This update addresses a number of bug fixes and small quality of live improvements including:

  • Adding more animated expressions to the boss monster to be more reactive to hitting the player and getting hit.

  • Tweaked boss animations.
  • A new button in the options menu that will return the player to the title screen. Progress will not be saved if you're in the middle of a level.
  • A new button prompt on the game over screen that will remove the UI and let you enjoy the animation full screen.

  • Various bug fixes for gameplay.
  • Prisoners that need to exchange a cultist should no longer be bugged to not be freeable once requirements are met.
  • If the level exit can't be spawned in the main dungeon area, an exit teleport key will spawn near the level start which will allow the player access to the exit teleporter once they've completed the level objective.


September 8th:

New Feature:

  • There is now a special "Game Over" animation if you fail the 1st Boss Battle
  • This animation can be viewed in the gallery feature once the Boss has been defeated.

Bug fixes:

  • Corrected one of the lore entries in level 5.
  • Fixed the capture skill in that you can now capture more cultists once you've leveled up in the same level that you upgraded the skill.
  • Fixed some animation bugs associated with the boss battle.

August 25th:

BOSS BATTLE!

After many weeks in development the boss battle is now ready to be played and enjoyed!

Battle the tendril beast and save the Paladin from the clutches of the tower!

  • Features include a custom 3-stage boss battle.
  • Unique music tracks for the boss battle level.
  • A prisoner freeing sequence.
  • Progression of the story!

You can access the boss level by completing the prior 5 levels and selecting it in the level select screen!

A warning that a fresh save may be needed!

Coming in mid September:

  • A unique Boss Battle Game Over Animation.
  • Finalized Music.
  • Minor boss battle polishing.

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To Download for Windows OS = Click This Download Link 

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Requirements & How to Install:

  • Playable on a PC using a Windows OS.
  • The game will boot up full screen and set to your monitors native resolution.
  • You can now change the resolution in the options menu to an adjustable windowed mode where you can set it to your preference.

To Install it:

  • Download the zip file
  • You MUST unzip all the contents of the zipfile to any folder. The game cannot run from inside the zipped file.
  • Windows can unzip it by itself. You don't need to download any third party software like WINRAR.
  • You can run the demo by entering the unzipped folder and double clicking on the file named: The Bindmancer

Common Install Issues:

  • Delete all prior files from previous versions / public demo if you're installing to the same folder location.
  • If you don't unzip the contents of the folder, you can't play the game.
  • If the game opens and then closes without a screen showing, that's typically a graphic driver issue, update your graphics cards drivers and restart your pc.
  • Unity games don't like being placed in folders deeply nested in multiple folders. This is due to long file directory names messing with Unity. 3 to 5 folders deep is fine. More and it gets wonky.
  • If controls don't respond = It's probably a controller you have plugged into or connected to your computer. Remove it to use Keyboard controls.

Game Projects: Playing from Demo to Supporter Version FAQ:

  • Issue : You purchased and downloaded the supporter version on Patreon / Subscribe Star and it says you still have the demo version when you play it:
  • Fix 1: If using Windows. Go to your main hard drive and find the folder "Users". From there: (Users->You->AppData->LocalLow->Kangaroo Games) and then delete the bindmancer folder. (The demo's windows user save data has caused the issue.)
  • Fix 2: Don't install the full version in top of the demo version in the same folder.

Issue: I can't download from MEGA if I use the Opera Browser:

  • Opera users have to use the Opera intern VPN function

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Key Info for Linux Users:

Download the Linux version from this link 

You'll need to add an executable permissions to the file The "The Bindmancer 2024 01 05.x86_64" to get it to run. The following commands should do the trick:

cd /path/to/the/extracted/files

chmod 100The Bindmancer 2024 01 05.x86_64

./The Bindmancer 2024 01 05.x86_64'

Files

Comments

Steelsnowy

Problem solved, Opera users have to use the Opera intern VPN function

caroo

That's great to hear. I'm sorry to hear about that problem. I'll add it to the FAQs.

Anonymous

I found an pretty hilarious bug if you get grabbed by two enemies at once. Here its with an grabber slime and chest, also think it work with golems, you get duplicated so an magic tricks involving rabbits. https://i.imgur.com/LPn04iS.jpg You break free but the other version is still trapped and take damage. https://i.imgur.com/GlrZB6c.jpg Once you broken free again you copy goes away.