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Hi everyone!

Excellent progress was made this week and we're on track for a new build of the game to be available late next week!


1: What's New?

So this week most of my time was spent in Unity doing the scripting work needed for the prisoner freeing sequence once you've defeated the boss.

That includes things like zooming in on the prisoner when you approach them, making them interactive and the like.

I also added more "Attack Patterns" to the boss battle and its stages and added some extra enemies that appear. I can say with confidence now that the boss battle should be challenging to complete! I expect some players to get a few game overs to accomplish it.

And I also hooked the boss level to the level select screen so its accessible via standard play.

And finally this week I sketched out what's going to be some comic style scenes that will appear as you're freeing the prisoner to give some narrative into that process. 



2: What's Next?

Next week is spent working on the prisoner freeing artwork and polishing up what's left to polish for this boss battle. Then I intend to release the new playable version.

After that we'll be getting into early September and that'll be a good 2 weeks of working on some kinky game over art for the boss battle if you fail it. (Until then it'll just be the standard game over screen)

I'm really happy to be getting to the end point of this boss battle. Having a 8 week dev time on a feature is quite large, but it is the first time I've gone and made a boss battle!


Cheers!

- Caroo

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Comments

Wyland

Sounds (and looks) like awesome material. Oh, I can hardly wait!

Anonymous

Can’t wait to try the new build out!!