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Keep it down!

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- ♫ The guards are alerted with the sound of magic ♫

Staying quiet is SUPER IMPORTANT until it's not.

In most games I've played that allow fast travel, the lore implication is that your character is actually making the journey to that location in some manual way, and is not teleporting. It's just you, the player, doesn't have to experience it first hand.

In some ways, immersion is adhered to, such as by having in-game time pass.

In another way, you can be completely trapped somewhere with no way to get free and just fast travel to safety so long as you're outdoors with no enemies nearby.

Honestly, I just always think of it as teleportation, much like I consider loading a previous save to be time travel.

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coredumperror

> you can be completely trapped somewhere with no way to get free and just fast travel to safety so long as you're outdoors with no enemies nearby. Witcher 3 solved that by tying the fast travel system into signposts on the road. You have to be physically interacting with a signpost to fast travel to any other signpost. Of course, this sucked ass in terms of convenience, so savvy PC players would just install the mod that takes away that limitation. This did have the opportunity to break certain quests where they expect you to walk out the door of a building to trigger a cutscene, and if you fast travel directly out of the building the cutscene doesn't play, and the quest doesn't advance. But if you know in advance that this can be an issue, you can avoid it by never fast traveling directly out of buildings.

Anonymous

There's also this interpretation of how "fast travel" works, which you may enjoy! https://www.youtube.com/watch?v=lTO5vhRFCv0&vl=pt

Anonymous

I kind of miss the Morrowind fast travel which *was* teleportation and was a spell as a result (Mark/Recall and a return spell to the nearest temple).

Viktor

Yeah, the Morrowind method was interesting. 3 teleport spells and 4 different taxi systems, so you really have to learn the world to fast travel efficiently. It definitely could have been improved upon, but nope, just scrapped it for something bland. Ugh. The save-reload in that game is canonically time travel too, which I love.