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"I told them there needed to be a 'my eyes are up here' mechanic, but nooooo..."

EDIT - There was an extra "being" said in the first panel

Commentary

NPCs who try to rush player characters in RPGs are quick to learn that they probably shouldn't.

Who knows what sort of nonsense they might find themselves interrupting.

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Comments

IvyReed

I love that Elliot is more alarmed by Raven's presence than by Susan's hands

coredumperror

You can use an "endash" character for those places that you put two hyphens next to each other. On Windows, it's typed by holding Alt and pressing 051 on the keypad (not the straight row of keys above the keyboard). If you use Mac, the hotkey seems to be Option-hyphen.

coredumperror

> NPCs who try to rush player characters in RPGs are quick to learn that they probably shouldn't. Heh, not in Dues Ex. There are things that are *actually* urgent in that game. If you dawdle, NPCs will die and you'll get less EXP (the important consequence).

Otter Annason

so much faster just to hit - twice than all those other keys where my hands aren't even there.

coredumperror

It's also faster to not go back and correct typos. Dan clearly does care about those, as evidenced right here on this page. Faster != better.

Some Ed

In my limited experience with it, in Windows, it's also typed by simply not turning off endash promotion in the automatic substitutions, because apparently people always want to endash everything, especially command line options. Sigh. Which is, of course, why I (and every programmer on the planet who is not a Microsoft dev but has to work in Windows anyway) turn that thing off more or less the first time I send an email after getting a refreshed system. That said, if you want speed, not turning off that feature is probably the fastest way.

coredumperror

Oh for sure, I friggin hate automatic corrections on everything except a phone.

Some Ed

Were I in his position, I'd also be more alarmed by Raven's presence. Susan is, as has been previously mentioned, both incredibly pure and incredibly rich, after all. Since he knows he's not a villain, he knows she wouldn't harm him. Narrators, on the other hand, can't be trusted. As near as I can tell, in most of the games I've played that have narrators, the narrators have caused most if not all the problems.

Daryl Sawyer

And then there's Oblivion, where you better not just run past something without killing it, lest an NPC get killed by it on a journey from town to town.

Anonymous

You'll need to add another "1" to the code for a longer dash. "Alt + 0151".