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Hey everyone, I'm putting the finishing touches to 0.5 right now and should have the build uploaded in time for the weekend! Check out the change list so far:

Update v0.5

NEW: You can now make your own motion capture animations. The focus here is on ease of use - simply press the select button (there's a prompt that pops up) while grabbing a sphere to start recording. Press it again to stop recording and play back the animation as a loop!

You can for example record movement to a characters hip, then while that plays back record another movement to their arms or legs and layer it up. This is experimental and quite basic in functionality (no saving yet), but later I should be able to make it work with elbow and knee controls, maybe it could even be used to record motions for toys, lights and other objects.

NEW: I finally managed to add elbow and knee controls! This has been requested since day one but I hadn't had a chance to work on it until now. They are hidden by default, with an option to toggle visibility in the animation menu.

NEW: 57 new face morphs, including eye shape, size, position and angle,  and new nose and mouth shapes.

NEW: Face morphs are now organised into sub categories (nose, mouth, eyes etc) for ease of use.

NEW: The clothing system has been completely re-done and improved on. It's now possible to add and remove as many clothing slots as you like, and each slot can have any item of clothing equipped. This makes it possible to combine items and accessories in any way you like.

NEW: Clothing colours can now be edited! Some items have multiple sections to edit.

NEW: Click on a morph name to go into "Thumbstick mode". You can then adjust and scroll through the list using the thumbstick which makes it much easier to keep your eyes on the girl and see the changes.

NEW: Auto stretch setting - the ass and pussy gradually stretch and become wider as they are penetrated. Afterwards they will slowly return to their original state.

NEW TOY: Doe strap-on. This is still work in progress. Once inserted use the attach system to attach it to the characters pelvis and keep it firmly in place.

NEW: Drink collectables with dynamic fluids (WIP). A few of these are scattered around the ship, they don't do anything yet but in another update I'll be adding the names chosen by patrons and a collectable system which keeps track of which ones you've found.

NEW: Thumbstick deadzone setting, this should fix any problems with drifting.

NEW: Dark empty environment very similar to the Quest level, it's simplicity (it's literally just a floor mesh) should give better performance than some of the other environments. There's also no baked lighting so you can create a nice dynamic lighting setup from scratch.

NEW: Clothing items (still working on these).

NEW: Built in scenes (still WIP).

NEW: Character presets (still WIP).

NEW: The attach system for joint handles now works in VR. Select a joint handle by grabbing it and then press the attach button in the Animation menu. The laser will turn blue, aim and press the select button to choose an object and attach. You can attach two characters hips together for example, or attach their hands to a table etc.

NEW: Vive trackers can now be attached by pressing the button on the tracker, much easier than using the keyboard!

NEW: Playing without motion controllers is now much better. This is good if you don't have a full PC VR system yet, like a DK2 or any cheap mobile headset supported by RiftCat for example. You can now grab and pose characters and move toys and objects with the middle mouse button. The laser is now controlled by moving the mouse instead of turning your head.

NEW: Added Vive tracker instructions to the help menu/startup room.

IMPROVED: Clothing assets are now loaded asynchronously when they are needed which saves memory, improves loading times and eliminates stuttering during loading. This is essential to keep memory usage down in the future when there will be a lot more clothing items.

IMPROVED: Character lights are now turned off by default.

IMPROVED: Clothing system now supports accessories with physics like the bunny ears (more to come later).

FIXED: Grabbing the head should be easier now.

FIXED: Crash when placing a character between the chair and the desk in the captain quarters.

FIXED: When loading a character created in an older build the custom morph values should now be retained and any new morphs will be added to the character with their default value.


Also check out the last few development posts to see more of what's coming:

May development update - lots of new features coming soon: https://www.patreon.com/posts/may-development-37228737

April development update: Strap-on, Collectables, UI improvements and more: https://www.patreon.com/posts/april-update-on-36399631

May development video and NSFW images: https://www.patreon.com/posts/may-development-37231561

April development update video: Strap-on, collectables + UI improvements: https://www.patreon.com/posts/april-update-on-36400519 

Some of these posts are locked to patron only due to NSFW content but you can also see the videos on my Redgifs profile.

This could be my biggest update yet! The mo-cap system is really exciting, it has some limitations like not being able to save animations yet, but I plan to develop it much further and add these features later. It might be possible to have a sort of multi layer recording system and create fully animated scenes using just motion controllers.

I'll post again when everything is finished and the download links are ready! For science!!  👽👽👽

Files

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Comments

Anonymous

Yeeeeeesssss. You ARE the master!

Anonymous

I hope you know that you do incredible work. easily the best game of its kind right here and its not even done!

Anonymous

This is amazing. Can't wait for this update. Quick question. Is there a way to lock items like beds into a fixed position? Sometimes when I adjust the girl I accidentally move the bed.

Anonymous

Happy to see we'll finally get some knee/elbow controls!

Goooost

bro I just wanna fly the spaceship now.

Anonymous

Great update! Well prioritized :) Can the motion capture system be used for posing as well? To save and load in poses rather than animation, basically. Saving and loading poses would potentially save a lot of time and frustration.. for me at least. I actually tend to pose characters on the PC, and save multiple scenes with different poses, so I can reset easily. Digression aside - can't wait to try the new morphs! :D

CaptainHardcore

The motion capture doesn't save yet, but I have a few ideas for how I might add a pose/animation saving feature. I'll probably add a save/load button to the animation tab with a list of user created animations/poses.

Anonymous

Super excited for this update, thanks for all your hard work!

Anonymous

Wow... that's a LOT. Super excited to see this! Thank you for your great work :)

Anonymous

Greetings AntiZero, amazing work! I am a new patreon since a week and I have the Oculus Quest - tried the Quest version and it runs smoothly, but when I play the PC version on my Quest with Virtual Desktop - it lags like hell. Horrible stuttering that ruins the pleasure from the experience and I wonder why it is so heavy, for example when I play Half Life Alyx, or Pavlov - they run smoothly. I have a Geforce 1080 and I think it should be enough to run the game. Are there any settings, except the ones in the main menu, that can optimize the performance of the game smoother? I guess it is too heavy for some reason and my PC can't handle it like it should..?

Goooost

So here's what I'm thinking for a campaign mode. You start off with no women, just a small bangbus sized shuttlecraft. You can't magically spawn anything in, you have to seek it out instead. That means disabling and boarding larger ships and looting them of their clothing inventory and randomized women. That means selling stolen cargo at a spaceport to purchase larger ships or buying specific items. Now, I know at this point you're all rolling your eyes, but I'm not saying get rid of creative mode- I'm just saying that we get more satisfaction from having to work for things, and eventually you'd work your way up to that big spaceship with all the toys and lockers full of women.

CaptainHardcore

Thank you! Your 1080 is powerful enough to run it in VR. What's your CPU? I've heard from other users that it runs well with virtual desktop but if other games run fine for you then it could be because CH has a higher demand on the CPU than most games because of the physics and your CPU is struggling to keep up which could affecting the streaming. That's just a guess. I need to make some optimisations there but I have a few suggestions: Have you tried using link? It would be interesting to see if that works ok. Try lowering the physics setting in the game. Can you increase the priority of virtual desktop in the task manager? Try lowering the priority of CH also.

Anonymous

actually for a game to be interesting for some is to have a sense of struggle. the edge of wanting something and you wanted to earn it makes life interesting. CH is still on development but having to search for a legendary Dildo that can make your girl scream. I will embark on a journey to find it. Please add some medical toys in the future ( speculum, etc.)