Development update: Experimenting with giants! (Patreon)
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Hey everyone,
Over the past couple of weeks I've been polishing the 0.2 build and working on some new features for the next release. One of which is a character scale setting... this was a lot more difficult to do than I expected, scaling a skeletal mesh that's simulating physics can have some very strange results!
I even started experimenting with giant sized characters - I'm not sure if they'll be stable enough for the next build, but I'll keep working on it!
The next release will include this scale setting, the Penetrator, new animations, new hairstyles, and as many other features as I can fit in. I'll announce a release date and provide more details once it gets a bit nearer!