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Hi everyone!

Here's a quick look at the scene saving system I'm currently working on. This is my priority for next months build, I have a list of other things I'd like to add but this is a tricky (and important) thing to get right so I'm giving it my full focus for now!

I've assigned keys to activate the save and load functions while I build and test everything. In the video I pose some characters, press the save key, delete them and then press the load key which re-spawns them in the exact same pose and animation state that they were in before.

This is a big step towards saving full scenes, next I'll work on saving the characters appearance and then the rest of the objects in the scene. Once the system is fully working I'll build a save and load menu, and it'll be possible to create and save as many scenes as you like. Each scene will be saved in a separate file, so they should also be shareable.

I'm also going to upload a new $10 build with Ansel support in the next few days (as soon as I can get access to a decent internet connection).

5K goal reached!

Thank you to everyone for your amazing support! I've been able to keep working on the game full time, build a new PC to replace my dying i7 system which makes a lot of tasks quicker, buy an Index and a Quest so I can work on support for them both, pay for expensive software licenses like 3ds Max and buy tons of assets.

My 5k goal was to buy Vive trackers and IKinema mocap software to record mocap animations, but unfortunately IKinema has been bought by Apple and seems to have disappeared recently... so I'll see if it's still possible to get hold of it, and if not I'll look for an alternative system.

Files

Captain Hardcore - Save+Load Test

Watch and share Captain Hardcore - Save+Load Test GIFs by AntiZero on Gfycat

Comments

Anonymous

Congrats on reaching the milestone. But damn, Apple is garbage. Hope you find an alternative.

Anonymous

My recommendation, go Ryzen or threadripper on the new build, seems to be pretty darn good and less expensive than Intel(just saying, lots of expenses at once....)