Demo update released - plans for the next build! (Patreon)
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Hey everyone!
The demo update is out now and available to $5 Patrons and above. Here's the change list:
Demo update 0.1.1
- NEW TOY: Paddle.
- NEW: Pain/spanking sounds for the paddle.
- NEW: Added smooth locomotion to VR with WSAD keys or thumbsticks (enable it in the settings).
- NEW: Added mouse physics grabbing system to non VR. Press the new hand button on the right of the screen in sandbox mode or G on the keyboard to toggle it on/off.
- NEW: Move the entire character around in VR by holding trigger while grabbing the hip (no more tangled limbs).
- NEW: Spiky bra, crotchless panties and new bikini. (A couple of items were removed due to changes in the clothing system).
- NEW: Added a shadow to the inner mouth to make it less glowy.
- NEW: Added a sphere for moving the entire character in non-VR.
- NEW: Added an option to disable the VR display mirror (for privacy!).
- NEW: Added “Reset Scene” button.
- NEW: Partial support for players without motion controllers - i.e. Rift DK2 (Enable “Play without motion controllers” in the settings - still WIP).
- NEW: All settings are saved.
- Experimental collision system on the ass that adjusts the collision size along with the size of her ass. It’s not perfect and the paddle will still clip through the skin but I’m working on something better.
- Tested and working on Valve Index.
- Tested and working on Oculus Rift and Rift S.
- Tested and working on Samsung Odyssey+ (WMR).
- FIXED: Clothing disappearing when the hip was moved too far from the root location.
- FIXED: Engine Bug - Crash caused by UserEngine.ini already existing on the users PC and containing incompatible settings.
If you previously pledged the $100 tier and didn't get the link please message me and I'll make sure you always get them in the future.
What's next?
- Finally replace the stock cooling fan on my Ryzen 3900 with a water cooler. I've been waiting weeks for an AM4 pump bracket to turn up - the sound this thing makes is driving me INSANE.
- I'll be going over all the feedback I've received and making notes. Then I'll refactor anything that looks like it could be improved. Thank you to everyone that's provided feedback!
- I'll work on the character systems for a week or two, I have some things to try out like morph importing and texture importing before I can start the next stage.
- I'll plan the next build - this one will be much bigger and unlock the ship and multiple characters in a scene.
- Begin testing the engine on Oculus Quest. I just got my hands on one and can't wait to see what it can do!
I've started posting smaller development updates on discord, so you can follow the progress more closely there (it's currently only open to Patrons but I'm considering making it public when I can)
Thank you to everyone that's supported or followed me so far! I'm really excited about the future and what's coming next :)