Home Artists Posts Import Register

Content

Download the free demo here: https://vrporn.com/captain-hardcore-vr-game-demo-download/?a=922845 

Get the Demo+ with all items unlocked here:  https://www.patreon.com/posts/28886003 

Demo v0.1

This is my first demo release. It contains a small part of what I have planned for the full game and is limited to one character and environment for now. You can use the menu to spawn new objects, edit their properties and pose characters. There’s a total of 6 toys to play with in the $5 version: a dildo, jizz dildo, piss dildo, two bendy dildos and a zero gravity dildo.

Everything you see is a work in progress and definitely not final. Many features are still to be implemented and some things are unfinished. Next I’ll work on an update for the demo which will hopefully improve performance, fix any control issues with the Oculus/Index and fix any bugs I missed.

Notes:

- Performance needs optimising. A lot of new features got added in the last month and it ended up being heavier than I planned. There’s a number of things I know I can optimise better. I’ll profile everything and see what else can be improved.

- It doesn’t happen for everyone, but there’s an issue with Unreals frame rate smoothing and minor intermittent stuttering in non-VR mode, hopefully this will be fixed in the next update. If anyone experiences this, it would be helpful if you tell me what screen refresh rate you have as it seems to be linked.

- There are some small skinning issues with the character. There’s a slight deformation on the legs when they bend and some holes inside the mouth. These will be fixed with the next iteration of the character model.

- Collision with the character is not as accurate as I want it to be. I’m working on a way to have much more precise collision but this will have to be balanced with performance, so I’ll see how it goes.

- I’m looking into ways to improve the anti-aliasing.

- All the characters voice sounds are placeholder.

- I'm developing the game on the Vive and I'm not currently able to test it on other VR systems. Oculus and Valve Index should work ok but there might be bugs or controls that aren't fully functioning. This will be fixed in an update as soon as possible. You can check out the free demo to see if it's working for you.

Files

Comments

Anonymous

Absolutely fantastic 😀

Anonymous

I play on mouse/keyboard and there is no handle to grab the head of the character like in the video, does it only work in VR ? Anyway this is really outstanding work already, looking forward for the next releases !

CaptainHardcore

Thanks very much! This was actually supposed to be in the demo, but I didn't have time to put it in. It should be in the next release!

Anonymous

Game looks great, pleasently suprised with how the audio reacts to action aswell :D i also play desktop version, i found it tricky to maintain positions properly. Maybe the handle will fix that, or perhaps a 'lock in position' feature? Anyway, great first release

CaptainHardcore

Audio can add so much to a games feel. It's one of my favourite things to work on as it always brings the game to life when you start adding it. Glad to hear you like it! I have lots more sound to add and improvements to do so it'll keep getting better :)

Anonymous

Impressive Work Captain! I am currently running this via Revive on my Oculus Quest. Works pretty good, but the Audio keeps dropping out. This doesnt happen with other titles, but i understand that my setup isn't ideal anyway. Looking forward to the next Update! We need some ass slapping sounds! 🍑

CaptainHardcore

Thanks! I'm not sure about the audio problem. I haven't got a quest to try it on but it's cool that it works!

Anonymous

This is amazing work Zero. The liveliness of the character and all the detail, you're an artist! Very- IMMERSIVE. Congratulations on the demos launch! Running well w Windows 10 and Vive pro. Btw I dabble with Unreal VR projects myself, I wanna make a full-body karate mini-game. Whats the IK setup for this? Its really good!

CaptainHardcore

That's awesome to hear! For IK I'm using two bone IK nodes in the anim graph for the arms and legs, nothing special but I did spend a lot of time tuning it and had to do a couple of tricks to make it work with the extra bones daz has

Anonymous

This is super impressive! I'm wondering if it's possible to make the knees and elbows posable, so squatting positions are possible.

Anonymous

This is the first vr game I have seen which is able to drag a persons body in a coolest way. What you are doing is very great and also in the right development direction. Please perfect your interactive physics system and it is best to have a the ability to interactive the girl with the low half of the body(you know what I mean, and I think it is difficult than what you have done) By the way, I am a chinese game developer which major in graphic engine. And I am familiar with unity and ue4, and also good at reading paper. So if you need some help, I will be very glad to help.

Anonymous

By the way, I familiar with mobile game development, but not vr. But I am always happy to learn cool things like what youhave done. Really cool.

CaptainHardcore

Hey, thanks! I'm going to take care of all the development for now but I'll look for 3D art and animation at some point!

Anonymous

got my eyes on this now and tryed the demo. I ask you please to contact me on discord for a private discussion: Alter3g໐#4526

Anonymous

I have VR and am interested in trying out your demo. However, the link to download is not working.