Hedge Maze: Testing our Pathfinding (Patreon)
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Hi!
Jérémie recently made changes to the game’s code that improved the Parafolks’ pathfinding that we’ve already told you about in a previous post. What is pathfinding? It’s how the characters will find their way in the world and walk around walls and objects. In order to test it out, we built a hedge maze for our Paras!
🎥▶️ Watch the video at the top of this post to see our pathfinding in action!
Eli seems pretty excited about this maze!
Behind the scenes: the game generates a navigation map (in blue) to determine where the characters can walk.
It’s so satisfying seeing our little Parafolks navigating their world! We still have some improvements to do like smoothing the movements when they turn a corner, adding custom navigation when encountering objects along the path like doors or stairs and optimizing the code that does the pathfinding.
Have a great weekend!
Alex
Edit - January 26, 2023: This post in now public, feel free to share it!