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New windows build Version 2.5.0.13 (5/5/2020) "The Screeching Berserker" edition featuring roll buttons

See latest post for download info.

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Davidcruger

Any plan to add spell damage rolls and remove the roll from some spells such as mage armour

DungeonMastersVault

I looked into it when making the roll buttons, problem is the actual spell source doesn't have a good implementation of what the damage is, so for this rev I skipped it. Most spells are SRD and look like: { :name "Acid Arrow" :key :acid-arrow :school evocation :level 2 :casting-time actions-1 :range "90 feet" :components {:verbal true :somatic true :material true :material-component "powdered rhubarb leaf and an adder's stomach"} :duration instantaneous :description "A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd." } It doesn't contain a damage type or dice roll field. So it is updating the spell base for that to work.