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Hey, Grey here, and I'd like to announce that we've been making some significant progress.

For starters, I'll explain how the gameplay works in Coco Nutshake. There are three stages: chopping, milking, and shaking.  

In the chopping stage, you have to cut her bra with a swipe motion right on the string, this will strip her down.  

In the milking stage, you swipe downwards to milk Lattata's breasts. The speed and distance are both gauged, so you have to be precise to get the best score! The speed scoring is rather lenient, so as long as you have roughly the right rhythm you'll be fine. As for the distance, you have to stop on the right frame to get the most score possible, so this can be tricky. Overshooting that frame will cause her tits to slip out of your hand and bounce around! You'll lose score for this but the visuals more than make up for it (Perhaps I should code in a free-milk mode, where score doesn't matter and you can just enjoy the animations).

After you've filled the coconut up with milk completely, it's time to proceed to the final stage. In this stage, you'll put both halves of the coconut back together and shake them vertically to rack up some bonus points. Once you start shaking, a timer begins- and you have to continue shaking for the duration. You'll get prompted if you're shaking too fast or too slow, and if you continue to drift outside of the proper shaking speed, you'll stop receiving points.

I've finished coding all of these stages so far, as well as most of the game's menu systems. Surprisingly, the shaking stage was way more complicated to code than the milking stage. There were a ton of complex systems involved there for gauging speed and animating it properly. I've begun polishing the game and adding things such as splashing milk particles. In a game about milking tits, I believe that splashiness is quite an important feature.

I'm going to go in-depth about the milk particle system! In the milking stage, more particles fly out depending on the fullness of the cup. Particles can fly out and land in three different depths: In front of the coconut, behind the coconut, or behind the table. This really makes it feel like the milk is getting everywhere. In the coconut shaking stage, milk will fly out of the coconut as you're shaking it. The speed at which you're shaking determines how fast the particles get flung out, which is a pretty fun effect to play around with.

The coding of the game is nearing completion, but there are still a few places where I could polish things up a bit, so I'll keep looking for things to improve. I definitely want to mess around with extra milk particles flying out of her nipples during the slip-up animation.

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