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Yo, so about that last posts title image, that happened while trying to make fullscreen work... xD

So far what I've attempted aiming for fullscreen support was scaling the game to the screens width and height, but this resulted in tearing around the edges of the tiles.
As you can see there's these ugly little gaps going on everywhere.

I tried a couple things to fix this, one of them was a suggested solution I've found online, which was stretching out each tile in my tileset by 1-3 pixels, so the extra volume would cover up the little gaps...
And I'm sure that worked for some people, but when I tried to go for that I didn't even manage to align my tileset properly for gamemaker to read it out, so everything looked like one huge glitch xD

I ended up fixing it tho, basically instead of scaling the game's surface to the screen exactly, I took its native size and multiplied that by 8, which makes the tile tearing not appear anymore. There probably were some fucky fraction numbers messing it up before...

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We have a separate menu for options now too!

As there were more options I wanted to include it made sense to split the menus up for it.
It contains functionality for toggling fullscreen, music & sfx.
Also you can delete your save file now, which became relevant after the new saving system was in place, so you can now reset and start out a fresh new game!

It even gives a little "ARE YOU SURE??" popup before deleting your save, also scrolling through the options upwards makes you end up on "back", not "clear save data", so you can only get to it by scrolling downwards, to minimize accidental clicks, for your safety =w=b

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