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Poll

Dev Cycle Vote!

  • 2 updates of SP for every 1update of Loser (5 weeks each) 37
  • 1 update of SP for every 1 update of Loser (5 weeks each) 17
  • 1 big update of SP for every 1 big update of Loser (8 weeks each) 128
  • 2020-11-13
  • —2020-12-04
  • 182 votes
{'title': 'Dev Cycle Vote!', 'choices': [{'text': '2 updates of SP for every 1update of Loser (5 weeks each)', 'votes': 37}, {'text': '1 update of SP for every 1 update of Loser (5 weeks each)', 'votes': 17}, {'text': '1 big update of SP for every 1 big update of Loser (8 weeks each)', 'votes': 128}], 'closes_at': datetime.datetime(2020, 12, 4, 4, 32, 15, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2020, 11, 13, 4, 42, 18, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 182}

Content

As it stands, for SP I need approximately 10-12 weeks of development to add a new character. That's the average time required to render all the scenes in all the different outfits, and write all the dialogue. That turns into about 12-15 weeks of Dev. Because I stop after 4 weeks, and start to polish a new build which takes between a week to a week and a half depending on how much difficulty I'm having with the writing at the time along with adding in the additional content. I imagine if I extended my devtime from 4 weeks to say 7...I'd possibly cut down on the time needed altogether, because I'd no longer stop dev at certain milestones in character development.


In 4 weeks I can make make:

  • The base poses
  • Basic Interactions
  • Power Interactions
  • Phone and Phone Interactions

Or

  • Negative Interactions
  • Corrupted Scenes
  • Contact Interactions
  • Poly Content

Or

  • Unstable States
  • Fetish Content

And then after I finish rendering all that, I usually stop and start writing/coding. With 7 weeks of Dev, I could probably fit all the content I usually make in the second installment of a character which is generally, Contact Interactions, Poly content, Corruption Scenes, and Negative Interactions. And because I wouldn't be winding down and polishing as often, I think I'd actually save some time...because writing is linear in time cost but bug hunting is not. It won't be all that much more time to bug hunt for 7 weeks of development than it is to bug hunt for 4. 

In 7 weeks I think i could make:

  • The base poses
  • Basic Interactions
  • Power Interactions
  • Phone and Phone Interactions
  • Contact Interactions
  • Poly Content
  • Negative Interactions

Or:

  • Unstable States
  • Fetish Content
  • Corrupted Scenes
  • And a good amount of other stuff not character related.

The vote I'm gonna hold is specific to my Dev Cycle. I've stuck to the last Dev Cycle vote for a year and am curious if the sentiment has changed at regarding what you, my supporters want. Here are the options: 

Keep things as they are - 2 updates of SP for every one of Loser (5 weeks each)

1:1 ratio Work on SPfor 5 weeks, then work on Loser for 5 weeks.

1:1 Big updates (8week cycles). Work on Loser for 5 weeks, then work on Loser for 5 weeks.

I personally want 1:1 Big Updates. I won't do 2:1 big updates, because that defeats one of the resons why I started working on Loser to begin with. Burnout. Getting to do 2 months of Loser work after every 4 months of SP work is just too much time between projects for Loser to counter-act any amount of burnout. I also think that SP will develop faster with this model, as I won't be stopping so often to put out releases. I really want to finish building out the City and it's current residence in SP so I can get to more of the super-hero content, and building characters quicker is a good thing in my book. Also like I said earlier...I like the size of this last Loser update. And it took about 2 months to make. I'd like to keep the size of the updates the same if not bigger, and honestly...I'd like to work on Loser more often. Superpowered let's me flex my storytelling, and humor muscles, which is great! But the engine very much limits what I can do as a game designer. Not because it can't do what I want it to do, but because it takes prohibitively more work. Loser let's me flex my design muscles more, and I really enjoy making game systems in Unity.

But...it's not all about me and what I want. I am beholden to you. Your support allows me to do this for a living. I'll let you decide. All I can do is make a case for change ( which I've done) and see how you all feel. I will stick to the results of this vote for at least another year. The vote will be tabulated between Patreon and Subscribestar. This vote will last 2 weeks.

Comments

James Maes

I'm more of a SP fan and I believe it should remain the main focus but if making Loser is helping you out, I guess that's fine too? Maybe what we need is people to make a Loser wiki, because that's helped SP become a lot easier to figure out. Then maybe people would enjoy it more.

IdarksoulsI

I'm honest, I'm only here because of Stephanie and Maggie, haven't even looked at Loser yet, so that's not directly happy news for me. But as long as we're getting steady updates I'm fine. Burnout is a thing not to take likely and if you can keep your quality standard (and sanity) this way I'll go along with it.