Weekly Update (Patreon)
Content
Ok...So I was so close to the next Loser update, and so far ahead of the SP update, that I decided to do a final push with Loser, and have now released 0.04.00. Hooray! There will be 2 Votes incoming. One will be about future content in Loser because Charlies (vanilla) path has been completed.
Looking back though...It was almost 2 full months of Development for Loser. And honestly...it was a good amount of content I released, and I think part of that, is because I had more time to focus on development, with out having to do a wind down and polish after 5 weeks. For the last few weeks I've been thinking about this...and I think I'm gonna hold another vote with my Patrons about the Dev cycle. It's been a year of me doing 2 SP updates for every 1 Loser update. And after looking at what was made with 2 months of development , rather than 1 month and a week of polish...I'm thinking both games could really benefit from a change in how I develop them. So I'll be starting a Vote right after posting this.
Now...On to SuperPowered...Here's where I'm at.
- Contact Interactions (Rendered)
- Negative Interactions (Rendered)
- Corruption Scenes (Rendered as of today)
The only thing left for me to work on for this update, is writing, and code. And adding in the additional content I have for the game from my high teir supportes. Then I can start the next update which is gonna be Globex Focused. I'll be working on making a new non-school job, and fleshing out the scenes of getting new powers, and determining flaws. Basically getting rid of a lot of the Boilerplate content that currently exists there. ;)