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Hey guys, Devilizer here!

Happy new year to everyone! I hope the holidays are treating you all well, and that this new year is starting off on the right foot!

This month, we have a bit of a different update art-wise, as my focus wasn’t on CGs but on sprites. Just like I did to Zach last month, I reworked and redrew some of the oldest sprites in the game, mainly, Russell, Bryan, Carlos, and Chris. Even if it’s only been a year and a half or so, my skills have improved, and I felt like the older sprites didn’t do the characters justice.

While I was hoping to get them all out of the door for this build, the holidays and the general surprising amount of reworking I had to do for some of them meant I was only able to finish Russell and Bryan in time. Chris and Carlos will be out next month, so for now, they still have their old sprites.

Bryan is mostly a straightforward update, fixing his anatomy and upgrading it as best I could. I’m really proud of how he came out, and I think he looks the best he’s ever had.

Russell’s was a bit harder to pin down, as his sprite is one of the first one I’ve ever drawn for the game, and as such, wasn’t totally confident in my abilities yet. The changes were a lot more numerous than I expected, but in my opinion, all for the better. Thanks to feedback from our patrons on Discord, I was able to make him as close to the original as possible, keeping everything Russell that we know and love.

I’m also really proud of how Russell looks now, and I hope you guys will like him as well. Feedback is always welcome, so don’t hesitate to jump on our server and tell me what you think!

Anyway, I’m taking up space, so I’ll leave it here for now. Next update should be pretty consequential, expect several CGs and sprite reworks. Lots of work ahead, so I should already get to it!

Take care everyone, and thanks for being with us,

Devilizer


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Happy New Years everyone!

Remember what I said about things ideally going according to plan last month? Yeah, that was a bit of an anti-prophecy. I knew going into day 8 it was going to be a challenge, but I still managed to get blindsided by it, hehe…

However, on the flipside, that is what makes this day particularly fun to handle. There are so many moving parts, motivations, and subtle plot details that’ll have far reaching implications, it’s tough not to be excited for the writing even if it intimidates me.

Just to get an idea of what went into this event, I had to scrap 90% of my original outline for it that I’ve had prepared for well over a year. Things had changed so much since then and the characters have grown well beyond the boxes I initially had them in, I needed to basically start from scratch. And I did.

Several times, even. I think the entirety of day 8 went through at least three outlines before I settled on a chain of events I’m proud of. It can be hard to get everything you need done in a short time frame when you’re constantly going back to the drawing board, but I think this month we have a very satisfactory setup for what Is going to be a climactic conclusion to Act 1 of Santa Lucia.

I look forward to hearing any thoughts and theories you have and hope you’ll stick around for next month’s build, which is when things should start getting spicy.

Cheers!
~Dzahn



Build 16 Notes:

+ First half of day 8

+ Added choices to some of the earlier branches that had only one option (this is a WIP, more will come soon)

+ Sprite revamps for Bryan and Russell

+ Modified sprite element for Carlos

+ Adjusted volume of certain sound effects

+ 2 new songs added




Windows:
https://mega.nz/file/fE9ihZ7R#0dTXm2vBcJVp25T2BY2t7YqKBMZlx8LmHKYfEGT0MZE

Mac:
https://mega.nz/file/HNtUnTLa#DJAGjWCPFqSnKq-vfw9vn-RFBAuv1bSFd4zjKkVynm8

Android:
https://mega.nz/file/aNkU3RgQ#4l5uHrVzKKMCk2qY11BzGyVD2ITj6vRDYEEH4tvzWnE

Linux:
https://mega.nz/file/WQ9GDDKY#jKBCiB90uuSt6U4_r-g_KoHAA6byzygoWI-MadI2hUA

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