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I'm finally done with all the hand-crafted "base" animations and will start working on the "simple outro," which should be fairly easy.

Though the animations don't use soft body physics and might cause small collision issues for some, depending on the settings.



2 "normal," positions and an interactive position.
There is going to be a new blowj*b animation as for*play,  and a new an*l animation, which I shared 2 weeks ago.

There is a slightly altered version of the bl*wjob animation for the bulky dudes to fix the clipping issues.




Interactive Position
And finally, there is going to be an interactive position which will allow for swapping between her holes, with snappy and fast transitions.

You can also c*m and for that I made long animations, she'll show you with her expressions, that she feels each drop pumped inside.


This position is basically Ellie's Front / Belline's Behind kind of thing but released together with 2 other positions as an update for The Whiplash.


I also made some other very crude animations / interactions allowing you to continue f*king her while she has a bulge or gently p*nching her bulge and make her squeeze out the c*m.


Not sure about including them because I also want to make a "bulgeless c*m" version and with all these buttons the screen might get even more crowded than it already is.


There is not going to be a "bulky dude," version for this position despite the clipping issues. I did try to make alternative animations but it just takes too much time and fixing.






Fixes and small additions
I fixed the physics explosion issue which mainly happens during the Title screen and "Title Position."

The issue is caused by the hidden desk, which I use for collisions on the table because the environment itself crashes the framerate when characters collide with certain stuff.

The hidden desk is now animated and will adjust it's position slightly, during these 2 animations. I tested this fix with Lara and despite her huge b**bs there is no physics explosion.


I also added a quick sweat slider for Belline and a sm*gma toggle for the male.



Files

Comments

Shermuel

Any chance for more eye contact for the new blowjob animation or you already too far in?

androinz

There is no eye contact if you are on first person I'm afraid, it's the nature of the position. She needs to stop s*cking and raise her head up to look at the male character for eye contact, which breaks the flow of the loop I think. I could add it as an interaction but, I didn't plan it as an interactive animation and I don't want to make the scene more confusing with new menus appearing here and there or making people think if there are more hidden menus etc. I just played around, came up with a visually appealing and interesting position and meanwhile I do constantly check positions in first person to see how it looks, sometimes things can't be seen even if I animated them. I know some only play first person or on VR, but I'm trying to keep everyone in mind. Also not restricting myself to first person allows me to come up with new stuff. Which hopefully I will be able to properly demonstrate when I make progress with Cinematic Lara Scene :D

Anonymous

Thank you for the update! Your work is great and for me you are one of the best out there! Plz inlcude the bulge Version if its already finished! I understand that you want to include a non bulge Version but you could still add it in a later update with a polish included if you want? I'm a big fan of your interactive and c*m scenes and I'm really looking forward to the update :) I don't want to pressure you, but do you have a rough time frame for when we can expect the update?

androinz

Hey, thanks. Bulge c*m will be there, it's not perfect since her hip is bent way too much for the morphs to work properly but it looks good enough in first person. I was mainly talking about "re-playing," while the bulge is there. I can easily create the animations since I just need to create a copy of the existing animations and add them the bulge which takes like couple minutes. I'm mainly concerned about the screen being too crowded with buttons. Anyways, I just had breakfast which is probably a weird time for any time zone, and I will check the existing interactions with fresh eyes. I might end up adding everything I was reluctant to.