Maple Hills: A Change of Perspective (Patreon)
Content
Today's question about MHC development has to do with your movement in the game. When I originally started, I thought it would be cool to scrap sprites altogether and just make a point-and-click map. However, I came to regret this decision down the line as that meant that most events needed to be written in the Common Event system rather than on the map, as the old walk-up-to-an-event-and-click-on-it system was no more. This in turn caused Common Events to be goliaths of code where you can never find anything you want during development and it just makes everything a lot more tedious for no reason.
My current plan for the game is to return to a sprite system, but this time the sprites will be drawn by hand and actually look like the in-game NPCs to better fit the setting. This move might mean that a new map needs to be drawn to better accomodate manual player movement.
What's your opinion on this? Do you support a return to sprite movement or do you prefer the new point-and-click map?