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Maple Hills College will attempt to be a sandbox-y story driven game, focused on choice and character development. You will have to live your life as just another student of the College, with his/her own personality, strengths and weaknesses. You will have to wake up early (with all the pain that will bring if you stayed up late doing naughty things last night!), go to your classes and try to keep your focus, then go grab launch from the school restaurant, have some free afternoon time to have fun with one of the College's numerous clubs and guilds, or just individually with company you've previously called on the phone, and finally go to sleep back in your dorms.

This will be your life in the College and this will be the life of every other student that lives on College grounds. Every single student you come across will have his/her own personality, background and traits, that you will need to work around to make them like or dislike you. Most of the students are dateabla, but some have some pretty high or pretty specific standards... like Gwen here who will only agree to date you if you've visited the gym first for a couple of days and gained the "Fit" trait. Other girls or guys will judge even more about your fitness, your smarts, your study progression, your ambition in life or even how big is your book collection. You will not be able to please everyone with a single character, nor will everyone be able to please your character based on their personality. This will promote classic roleplaying and immersion, while also pushing for multiple playthroughs with multiple characters who are very different from each other.

Every student has their own questline and storyline to follow, that you will need to complete on the span of multiple in-game days to reach their highest affinity. Of course, some people just have unreasonable standards expected of you... those are the kinds of people that would probably agree to a slavery contract instead perhaps?

Overall, the game will try to make it feel realistically hard to live the life of a submissive in a world of dominants, the actual effect this will have on your daily life (and also on your pocket) and how it would feel to be treated without dignity and respect in a modern scenario. On the contrary, for players who may choose to play a dominant instead (as a male or female, although the focus will be more on femdom), will experience how easier life becomes once you have your own submissive to follow you around, do your chores and buy you things you don't need to purchase yourself. An NPC will be there for every desire and every fetish, much like in the real world.

The alpha version of the game is planning to launch with at least 15-20 NPCs. However the ultimate goal of the game is to eventually have 100s of NPCs that are going to randomly meet you and drive you off to cool and wacky adventures (that will hopefully end on a bed) every time you step out of your dorms.

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Comments

dark_dragon

Oh this sounds awsome😁 i just want to Ask I know of one fetish you havent touched i was wondering if there will be futas?😍

dekarous

Not in the first version of the game, but I plan to add content like that later on in an update. ;)

dark_dragon

Awsome cant wait😍

sneeky ninja

cool cant wait ps why is the name qwen giving me disivo

Anonymous

Exciting news. Can't wait. Is there any time estimate for when we'll get our hands on the first version?

Blana

Hmm Deka, have you thought of doing character shorts as we approach maple release? Like a short bio and what they want from a relationship for a few important characters?

Anonymous

Became supporter just to write this: hope you go on with this game, I'm waiting since the announcement.

sneeky ninja

wait a minute qwen liked strap ons in scc and theres gonna be futa why do i feel like i know were these is going