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Hey, so after coding a couple of systems for the game like some of the traps and some prototyping of the new endurance gameplay, my next focus is to build the levels for the full game. Recently I just finished making an updated level layout plans for the game that are a bit larger compared to the Showcase Demo, and they have a more Maze like feel despite them being a bit linear.

Now I think how I'll do the levels is I'll just have start out as blank square rooms of the same size, with just the doors and scarab keys and buttons that connect them and create the linear path in the maze like levels.

After testing how they feel and flow I then will plan out the rooms thinking on what traps and enemies should be in them. Along with thinking on what puzzles can be added in to those levels.

When those are plan out I will edit and reshape each room to fit the size and shape they need to be for their purpose. which then I will begin adding in the traps, enemies, and puzzles.

Then with all testing and feedback is good I'll then finish the levels with the visuals, the sound design, and adding in the story, NPC's, and additional lore.

So in the coming days you might expect to see some exclusive builds of the very early stages of the main levels, and expect them to get updated often until they become the full levels for the game.

Comments

Darion Barker

Do you have any sawing in half on here?