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So, I posted a video on the Supporter Channel on the Discord, but thought I mention it on here. After coding systems that help layout, and manage multiple Hazards and Platforms, I decided to use the similar systems to help make rooms in the level be easy to manage along with being much faster to make as well. I'm still experimenting on what I want the systems to do and I am question if a room builder is in a single system of I split them into piece. Still experimenting on this, but important thing is this is to help speed up the development of the levels in the full game, so soon you if all goes well and I have no issue with some planning the levels made for the full game will be made very soon.

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