Home Artists Posts Import Register

Poll

Opinion on Level Layout

  • A (16 Room Levels) 6
  • B (20 Room Levels) 19
  • A or B (I'm fine with whatever) 14
  • 2023-11-05
  • 39 votes
{'title': 'Opinion on Level Layout', 'choices': [{'text': 'A (16 Room Levels)', 'votes': 6}, {'text': 'B (20 Room Levels)', 'votes': 19}, {'text': "A or B (I'm fine with whatever)", 'votes': 14}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 5, 4, 4, 35, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 39}

Content

So would make this poll on my Discord, but sense I haven't had the public play the Randomize Room Test build, I think it better to make this a supporter only poll senses few of you probably played the build and give a thought.

So if you played the build, it features about 20 rooms, 12 being trap rooms and players needed to find 4 buttons to unlock 4 doors. in some views this seemed fine, but sense the game might feature 10 of these levels (with some specials levels between them), the levels might feel to large and maybe a bit annoying when it comes to need to unlock 4 doors (40 in total). So thinking about I slightly trim the levels down a little bit from 12 trap rooms to 8, which makes each level have 16 rooms instead of 20, and with a slight change in the layout also results in 2 locked doors instead of 4.

Anyway based what I mention, in your opinion which level setup you lean towards?

Comments

No comments found for this post.