Home Artists Posts Import Register

Content

Hey everyone,

So I spent a little bit of this week experimenting with some  outfit pieces. It wasn't very successful. The main issue is trying to add unusual or more complex pieces. I like the accessory system and want to add more ways to customize your character but they don't interact well with a rigged character.

In the above example I can use it a little to add some details like puffy shoulders and the effect works sorta okay but not great. I'll leave these outfits in the game but might not go more complex on them.

Same issue with anything on your head. Given all the hair styles I can't exactly create something one size fits all. I'm sorta toying with a specific "hair" or hat slot that uses a different system. But I'm not super keen because obviously creating a whole series of hat points and locations for each hairstyle is lots of work for not much benefit. 

I was experimenting with like a bonnet. But like a detail like that just doesn't fit properly. It has to be to big and you can't wrap it easily around a head. But it was probably a worthwhile experiment.

Same issue with something like extra shoe options. It's not super easy for them to "bend" with the existing character.

I had a thought that was I could upgrade the system so I can have accessories that are "skinned" to the character much like the character is animated. It would allow for more radical items that can conform to the character better. But just at the moment I'm not sure I have a good use case for something like that.

Anyway I'm going to sit on it and think about some adjustments to the system. Including possibly adding a second accessory socket. This wasn't urgent I just wanted to re-visit this area as I haven't looked at it in awhile.

So my next priorities along with looking at character outfits and ideas is just working on creating generic versions of some common game events. Like many of the game events like using a potty ask for a specific location by name so I need to go through and clean up the event so it will work generically.

The writer has started with the new tool so I'll also have to start integrating these with template dialogue and find out if this new system works or if I've just made things more complex.

That's all for now I'm going to get back too it! 

Files

Comments

Anonymous

For the hair being different sizes issue, one thing to keep in mind is that even AAA video games have plenty of hats or helmets that clip through hair. Their solution is usually that if hair would clip through a hood or something, you just hide the hair except for the bangs. So a hooded character with pigtails would lose the pigtails, but still have bangs. Obviously it isn't ideal, but it's a bit of a tradeoff, and "hide hat" is added.

Patron1123

Looks great! Work at your own pace bud :)