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Hey everyone,

So unfortunately I had a really bad week work wise. I got very little done so sorry about that. Just a bad run of personal and work stuff. It happens. The good news is I did manage to at least get the nested inventory’s working.

This turned out to be very easy to do right up until the end. So I created a new type of item called a bag. When you “use” a bag it will open up a small inventory on the left. Much like the cupboard in the dorm. So far so good.

The inventory screen is a little complex and wasn’t designed to access another menu from within it. The back button on the inventory is pretty important because it needs to remember context. You can use your inventory in combat and when using machines and other inventories rather than just while walking around. I had to write a new set of UI commands to store the old back state when accessing a new UI.

That’s just a long way of saying I got it working. I also updated the code to support inventories of different sizes. This way I can give you a small bag early on and then you can buy larger and more bags later in the game.

Currently you can carry the “bag” in the accessory slot but it’s mostly cosmetic; it functions just like a normal item. Given how many people have been running out of space it’s worth it to just let you carry a bunch of “bags”.

I think Bags could be a great prize to win in the arcade and give you a good reason to go back there.

I’m actually really happy with how useful this has been so I’m going to have a think on some more quality of life improvement items.

That’s it for now. I hope this week I’m going to have some more time and I have a big todo list to get on with.

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