Combat upgrades (Patreon)
Content
Hey everyone,
So I've been working on a bunch of combat stuff. I've added the 3 new player abilities but the'll need to be tested a bit. I also expanded the player level system. This should add another like 3 levels for the player.
So I've been working on two big changes. The biggest is this slider in the menu
I've put a difficulty slider into the settings menu. This will adjust your base health stat. This stat is then modified by level. I'm also working on adding an enemy health modifier. Editing player health wasn't too hard but enemy health was set per enemy. I'm currently adding a "setup" phase that should allow me to modify enemy health.
So the idea is that these sliders will let players modify their own difficulty but more importantly be able to give me feedback on what adjustments make the game more fun. Once I get this working players should be able to give me the modifiers they use. I can then use that feedback to put those values into system as defaults.
The second element I've been working on is expanding the "energy" system. Now I don't plan for this to be fully flexable but people have rightly pointed out that 5 energy pips is too limited. Unfortunately I sorta hard coded the max level so it was trickier to strip that out than I wanted. But I think I worked out how to fix that.
So I'm thinking of adding another 3-4 maybe 5 pips to give you a larger energy pool. My initial thinking is to link your energy pool to the player level but it might be more fun to link it to maybe an item or even a side mission. Like if I hid like 5 special figments around the island you can fight to gain more energy bars would be cool.
Anyway so that's all for now I'm going to finish getting these elements into the game. I need to test them and make sure the UI is setup to support the changes. My next tasks are to keep working on figment and player combat abilities. I'm looking at smart ways to add more ABDL elements into the combat system so that will be a focus of any new abilities going foreward.