New figments (Patreon)
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Hey everyone,
So I've been working on some new figments for the lab and post lab areas.
The two big new figments are the Tickle Monster (the one with the tenticles) and the Labs Figment (In the lab coat).
So the Tickle monster is still in development but it's attacks are mostly physical and based around making your character squirm and laugh to loose turns.
The labs figment mostly has 1 attack called "experiment" that is going to have a semi random effect on the player. I'm putting together a series of possible effects but the idea is each fight should be very unpredictable. Choosing to stay and fight a labs figment should be risky but provide decent rewards.
The Red Crystal is just a more powerful figment crystal with a couple extra moves to act as an upgraded barrier. It will probably be used in the Directors lab to prevent access to certain areas.
The straps figment is the boss figment and I have a few abilities around binding and draining energy but I'm going to experiment with a few more ideas.
I'm also creating a few new player abilities. The three big ones are likely to be
CutiePie - Allows you to drain your own health to gain energy. The figment you target will also be unable to attack you the next turn so you don't loose a turn to perform it. This ability will also only work if you're wearing cute clothes.
ScaryFace - This is designed to end battles quickly. This is designed to smack down low level mobs. Provided the figment is low level enough you can use a low energy ability to scare them off and gain the rewards. You can't be wearing cute clothing to use the ability.
Part of the update to these abilities will be that players will no longer be able to change clothing during combat. This is part of bringing clothing into the gameplay a little more. I might modify some earlier fights to use this concept.
NoLimits - An ability that gives you a full energy bar every turn. But you will faint in 4 turns if you can't defeat your opponent.
I'm still designing and working on new combat abilities for the world powers so they have another gameplay use as well.
After the main questline I'll likely keep adding figments and abilities for other areas in the island and side quests so these won't be the last abilities added into the game but probably the last big ones before completing the main quest.