Design Ideas (Patreon)
Content
No cool images this week to update. I've been putting together the "mini" quests for the new area. It's more like "attending" class events when you're at the university. I've also managed to write up the guide for the 3 main characters in the area what they say ext.
I'm keen to add two new combat abilities into the game from this area. I have a few ideas that have been on the back burner for awhile but some of them have become outmoded.
I'd be curious to know what an interesting combat ability people would like to see. Although mostly I’m looking for a mechanics based idea rather than a conceptual one. I can think of a lot of ABDL “things” but I’m thinking ideas more like
- Ability that can change an enemies “type” to better use attacks that type is weak to.
- Swap your energy level with the Enemy.
- Solar beam type attack. First use charges up with a very strong attack afterwards
I’m just keen to see what things people might like or think would make the combat more interesting for them. I can’t promise I’ll use the idea but it’s always good to hear other people's opinion.
In a similar way I’d been interested to know what enemies people enjoyed fighting the most. I don’t think they are all that “unique” but I’ll probably add 2 new figments in this area too.
I test the combat in the game to make sure it’s “possible” to beat enemies. I’ve played the game so much at this point it can be quite hard to be objective especially in terms of difficulty.
It’s likely that I’ll add another 1-2 abilities after these two depending on how we go. This doesn’t stop me adding more enemies and abilities as part of the post game but this would at least get the game to the climax / final boss for the main story.
In terms of my next steps I need a bunch of dialogue for these characters to go along with their new quests. I’m also keen to add two new figments into this area although I’m not sure exactly what they will look like yet. I have a few models I created previously. But I might go with something with a more “tech” vibe to match the overall lab. Currently I’m thinking a gnosis figment/robot hybrid would be interesting.
After that I want to start bringing these elements together into the rough shape of this area. Once that is done I need to create the sequence templates (similar to the sequences in the daycare).
That’s all for now I’m going to get back to work and I hope that my next post will have a few cool images to go with it!