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No exciting images this week. I haven’t been working on anything pretty at the moment. I’ve had to do a little maintenance on some of the sequence stuff. Nothing major but I needed nodes for adding/removing clothes and accessories that were easier to use.

The writers were adding a scene with a bib so I needed to give them control to have a bib. When I add new nodes I need to test - build and upload. Currently they are working on a couple sequences for a few areas. Basically I could push out an update but at the moment I only have like 1 sequence and a new convo. I wanted to get a couple more in and then build an update. Once I get those in I’ll add them and then push up a quick build. I hope it will be in the couple weeks or so.

So my next big things I’m going to be working on are. The Fun Zone and the Daycare.

The daycare is planned to have a minimal story presence but be a fun area where you can run through a variety of ABDL sequences. Most of these sequences should be re-playable and you can check in for a “cost”. It will also be the only place where you can sleep other than the main bed in your room at the University.

The fun zone is a little more complex as it’s designed to be a questing zone. The Zone is currently closed due to figments so the next part of the main quest will require you to break in at night to clear out the figments within. Once you do this the Fun Zone will be opened up as a replayable area. The arcade will be full of tokens you can earn playing the games. You can use those tokens to unlock special/unique items and vehicles. It will also have a few re-playable ABDL components within it. But less so than the Daycare.

Once that area is completed there are only a few major areas left that need to be modeled. I don’t want to spoil any story elements so I can’t really talk about these. But there isn’t a lot of the island left to build. Also after the main story is complete it’s intended that you’ll still be able to explore.

That’s just on the physical island stuff. We have the basic story structure written out and we’ve got some of the big beats decided on. We also have several character relationships to return to along with a few new ones we need to add.

So we have alot to do. I'm going to write up a nice big long to-do list get some good organisation going. I hope to be moving a little faster in this new year. Only time will tell but I'm eagre so crossing fingers!

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Comments

Anonymous

Keep up the great work.

Anonymous

Ooh, sounds fascinating - will look forward to all the hard work that's been going on behind the scenes!

Anonymous

anyone able to help me with some of these quests? im stumped