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WIP, BTS, preview of the upcoming FMG sequence.


You may notice this WIP post has 2 images. Well, the second one is the character as rendered by the new Daz Studio PBR (Physically Based Rendering) renderer. Let me know what your first impressions are of it. I just did some quick tweaks to make it not totally blown-out, but otherwise I didn't do anything like set up specific lights or change the character's material in any way. I'll also add that the PBR renderer allows me to cam around the scene in real-time, which even the Textured Shaded renderer, which is more of an old-school vertex light style renderer, doesn't allow quite real-time camera movement. That means that if people are amenable to the look of the PBR renderer I could make image sets of much greater size, or even try out some animations (though I think I'd have to figure out the Daz to Maya bridge thing because Daz is terrible at making animation). Also, bear in mind that this character is not lit for PBR, so if I did use the PBR renderer for image sets or animation, I would make things look a fair bit nicer. The main thing to look at is the smoothness of the light, and the level of subsurface scatter (or lack thereof). Also the hair. Not real sure if I'd be able to get the hair looking all that substantially better.

So, anyways, let me know what you think of the PBR renderer, and if you think the trade-off in render quality would be worth it to get even more images/sequences/animations.

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Comments

Aleksander

Man, that smoothness of the second pic is really apparent. Some very nice stuff.