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Last time I had improved the lighting, and while it made quite the difference visually, the dungeon itself was still quite "poor".

The floor did not quite fit, neither did the ceiling and for the most part everything was flat and boring.
The main problem is that the dungeon (at least in these floors) do not have much else other than rocks and lights. No roots, no vegetation, and no man-made stuff.

Still, with some variation, just the usage of rocks to cover the empty area and the change of texture for the ceiling and floor made a HUGE difference, I explored the first floor once again and it felt like a new map, so I am happy with the result and I am almost sure this is the final look of floor 1.


That is not all: The level despite being more detailed and look better, actually performs better than the old one.
The loading time is the same, if not a few miliseconds slower, but it will be easier on the GPU (+100 fps in my case, not that it matters unless you force vsync off).

This is nothing special, I just baked the occlusion this time since it was basically necessary with all the extra geometry.

I have already overhauled all the existing floors (including the tutorial one), and I have started creating the fifth and sixth floor which will appear in the canon route of R3.
The new ones will have the same features as the overhauled ones of course.

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