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In this second part I will be talking about the Protagonist's prospective:

Unlike the prostitute, the protagonist will be less customisable appearance-wise as the only thing we will need is the skin color.

The protagonist is a young man with some magical potential but not enough to embark in an adventure which is one of the most profitable ways to survive in that world, so he chose another route: Become a medium.
As a medium he gained quite a bit of fame so he always has one or two clients a day, enough to have a good living and maybe set aside a few coins.

The protagonist, unlike the prostitute, will have more complex mini-games related to his profession and, in future, also the interaction with the slave(s) he will purchase... Which also counts as a mini-game, I guess.


Speaking of prostitutes, one of the goals at the beginning will be the thought of buying a slave to fill his life and home a bit, as he lives alone by himself.
The game starts off with enough to purchase exactly a slave, so you can decide to work for a day more or go right away to purchase a slave:

Slaves, as you might guess, are the prostitutes that sold themselves.

The player can make their prostitute, work a bit as one or go directly to the slaver to sell themselves.
Once a prostitute is sold, she will appear in a slaver cell; In future she can continue that route by getting purchased by a NPC, however, in the first release(s) she can be purchased only by the protagonist so, at that point, all that can be done is save the game and make a new prostitute or protagonist.


Bought slaves will appear in the protagonist's basement which at first will have only a room, in future, he will be able to upgrade the place to have more rooms and therefore more slaves.

I do not think there is much else to say... The game is *almost* ready for the first release, only a few important things like an in-game tutorial are missing.


The next patreon updates will focus back on Sexymon Adventures!
Thanks for reading this far.





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