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As I have mentioned in my previous post, I have been developing another (very different) game alongside Sexymon Adventures since Novemeber the first.

The next release (0.06) will be the final and from that point on, the page will change to host this new project.


So, what is Workers of Kartedhir?

Workers of Kartedhir is a 2D RPG Game, made in Unity3D, set in a fantasy medieval world whose gameplay is split in two parts: The prostitute's prospective and the protagonist's prospective.

How those two play out and interconnect is up to you: you may decide to always play from the prostitute's prospective or always from the protagonist's prospective or a mix of both.

This first part of the introduction will focus on the Prostitute's prospective.


You start off by creating her, both background and appearance-wise.
These choices will affect both the gameplay and, obviously, the hentai scenes which are also fully animated this time.


Once inside the city, how your story turns out is up to you... You may become a very sought prostitute, a cheap street hooker, a pure hardworking woman or simply sell yourself to slavery.

In the first release selling yourself to slavery will be the only path, this is because the first release will be more of a proof of concept: An animated hentai scene, worker/protagonist creation and, of course, how those two will interconnect... In short, showing as many core features as possible.

Because of that, the city looks kind of blank right now: No shadows or street lamps, for instance.
Those will come once I develop time/days in future releases as the first release will focus on a single day anyways.


Just like on Sexymon Adventures, I will be trying to have as many impactful choices as possible, (almost) all choices will matter and that means you can screw up badly too.

Once you trigger an important point in your life, like selling yourself to slavery, your "impact" in the city is saved and that is where it connects with the protagonist's prospective, which I will be explaining in Part 2.



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