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[This post shouldn't contain any spoilers unless you haven't finished episodes 1-4.]

This post is related to our recent post made earlier this month about the new art style and some updated tweaks we've done based on feedback! ^^ Besides that.. We also took the chance to offer some extra choices to some cg moments during episodes 1-4 that we'll be adding into the game in a future update.

The main thing we'll be showing here is some of the new accident outcome variants and we'll explain what's new exactly as we move along, but enough of me pointless rambling! Let's get to the action!

[Viewing the previews using the gallery feature at the top of the post will be preferred since you can enlarge and view the images much better!]

~Artist Credits: MarxeDP & AjoseMp

Our first preview will focus on Episode 1's ending moment, when Brandon heads to the rooftop in the middle of the night, hoping to avoid using his diaper naturally. While in his half awake state, his eyes still adjusting to the moonlight.. He can't quite make out what he's seeing at first.

This cg isn't accident related, but originally it was just one variant and with the new style and lighting. The original creepy, eerie tone was lost and so we wanted to adjust how this scene comes together in-game to fit with the art better. 

The main idea is that what we see here is when Brandon's eyes are still adjusting, still in that sleepy haze feeling, as if he's not quite processing things fully yet.

So, it'll play out with that first image into this one above! With a fitting transition effect to feel fitting to this whole scene's context. :P

This is in the newly updated style, which I won't ramble on much about. The big thing we did based on feedback was adjust the way the eyes of characters look in cg art to feel closer to their sprite art in shape, coloring, etc. The other thing is the diaper designs have been updated to feel closer to the sprite counterparts too!

Here we'll see our first accident outcome previews being added! Well.. Not this image here exactly, but for context!

This moment takes place near the end of Episode 1, after leaving Erika's room with Miki. She lets her fear of a pink werewolf rumor get the best of her, as she rushes off ahead of Brandon and ends up tripping. Prior to this, there's a tickle fight that took place and based on your actions during that moment, it results in what variant of this cg scene you'll see!

This variant is clearly the clean variant.

This variant is the wet accident outcome variant based on your choices prior to this moment.

This is our newly added variant that'll also be based on your prior choices! The messy accident outcome! Our main goal with offering a few additional options for accident based outcomes is simply to let players feel that their impact and experience is a bit unique in their playthrough vs someone else's. Besides that, we know some might not like certain visuals and so we want to attempt to offer less awkward visuals for some who aren't too into more extreme visuals.

(When it comes to fart and stink effect visuals, we're handling those purely through config settings coming to the game in the future! Since they're less impactful on in-game text, we feel we can get away with having those as simple on/off settings without it affecting a scene's context greatly.)

Aaand speaking of those settings! Here is how Miki's messy outcome would look if you have the stink effect setting on, otherwise if it's turned off.. It'll only show the other image above this one. :P

We really want to ensure everyone's experience is geared for each player's liking as much as we can!

Moving along, our next accident outcome that's new to the game will take place during the start of Episode 4! Brandon and Nathan head up to the rooftop early in the morning to hang out in peace before things get busy in the day, but they weren't expecting Zoey to beat them there.

Even more so, it turns out Zoey is Nathan's cousin and we learn a bit of backstory to Zoey. During this, Zoey is unaware of them watching from afar and nature calls to her while coloring.

Originally this scene only had the option of Zoey messing herself, but in the near future, it'll have Zoey wet herself instead based on a prior choice made before the scene. (We'll try to be mindful of hinting at the choice leading to one outcome vs the other.)

The next few variants seen are in order, the first image was the very start and this one is about halfway in the middle of wetting herself.

Fully wet!

Fully wet aaaand back to enjoying her coloring like nothing happened! :O

The warmth effect! Which we assume isn't as dramatic as the fart or stink effect visuals, not having to worry as much about this effect being a on/off config option unless there's enough demand for it.

Our last cg to share today! This one takes place later into Episode 4, when Heather is forced to work with Brandon in class. She's on thin ice and inches away from receiving a punishment if she doesn't watch herself, causing for a awkward situation with how extreme Heather can be prior to this episode.

While working together, it becomes clear that she needs to go potty and originally, this was only a wet outcome. Now it'll also offer a messy outcome option based on your decisions during the scene. :P

Here's the fart effect to begin the outcome, again this is only how it'd look when your config setting is turned on. Otherwise, you'd see a variant that doesn't show the fart effect at all, while everything else is the same.

Heather is losing her battle to prevent a embarrassing situation!

Continuing to lose her battle! (Kind of awkward to show a messy diaper in this angle as you can probably tell. ^^")

Full mess!

Aaand the end result! Once again, the stink effect is only there if your setting is turned on. 

That wraps up today's previews! I wasn't sure how to share these, but I opted to share them all in one big post vs splitting them up into smaller posts. I excluded some variants of cg scenes above that didn't really seem needed to show here, with the exception being Miki's to just give a overall idea for these outcomes in full. 

I hope everyone enjoyed this showcase of what's to come! We still have accident outcomes planned for Ep 1's tickle fight and Ep 2's Rachel intro to share with everyone at a later date. I was hoping the Rachel one would be finished today, but either way we still had a good amount to share today! ^^

Let us know your thoughts about these outcomes and settings planned! We'd love to keep feedback in mind and handle things in the best way possible!
~ Messy Studios

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Comments

Anonymous

I appreciate the extra effort put in to making the effects toggleable. Also exciting to have more choices and agency over different outcomes even if it's only small things. ❤️