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Hi everyone!

Like I mentioned in my previous post, this development cycle we wanted to take some time to polish up what we have so far and that’ll be our main focus.

In the background we’ll also be discussing the next steps we want to take for the game in terms of content and game systems. UI/HUD needs to be updated, we need a system for dialogue options and player choices when interacting with characters and we need to add collectible items like currency, upgrades, etc. to the game before we build out the world too big.

Another thing we want to start on is the plan for the rest of the soundtrack. As we develop the look and feel of Haven we want to work on the music in tandem and once that is nailed, push towards figuring out the actual Title Theme of the game! Null has been picking away at a document to help us develop the rest of the OST with Moon Mink.


First round of Haven Mockups



Since it's a station made by the Gardeners, the first challenge for us is to find a suitable style that is both alien and exotic, but at the same not too alien altogether. We also have to keep in mind that the motives have to be compatible with all the other Gardener locations that we are planning (like secret chambers deep within a planet-side temple).

So for the first step we decided to let Fabian create a lot of different ideas for the tiles and explore completely different directions, and Fabian really surprised us with the range of styles that he created.

From there we discussed what elements of the tiles we like, what mood and sector of the station they would fit in, and how we would change and develop them. And which ones are more suitable for other locations and will be put back for later or dropped altogether.

Here you can see a range of tiles from our development:



You can see at first glance that they encompass very different styles & directions. Next we are going to decide which direction to take and what to expand on!



For example we do like these organic, high-energy looking tiles and can easily imagine them to be used in the guts of the station where we want to show the raw power pulsing through the machinery.



On the other hand the tiles with the energy symbols & language for us really hit the alien, slightly mystical feeling that we can reproduce in different forms all throughout the different Gardener ruins, since they could be combined with complex machines, but also stonework or sleek metal constructions as well as water and lush flora.

We made a ton of notes and are developing the tileset, but there is still a lot to do - not only when it comes to the floor and walls that you see here, but also the different backgrounds that we need to set the different sectors of the station apart: from light-flooded bright areas with parks to bustling neon-city night markets and all the way to dark and gritty maintenance tunnels.

We will keep you updated with more concept work during the stages of development!


Don’t forget to check out Build 2023.03!





If you haven’t had a chance yet, check out the newest build! ^w~

Grab it here: https://www.patreon.com/posts/79828710

Until next week!
Cookie & Bunny

Overall Status Report



Upcoming Build Tasks

  • Visual & audio polish, quality of life improvements, bugfixing, game feel tweaks.

Long-term Projects

  • Haven: Refining core tileset
  • Soundtrack: Write a story & gameplay overview for Moon Mink to help the development of the rest of the soundtra

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