Kincaid Build 2019.05 (Patreon)
Downloads
Content
I'm happy to present you the newest build of Kincaid, exclusive to patrons!
Before I dive into the build and what the focus is, let me just get it out there: The slime is not in it yet! But no worries, I will be releasing a second build later this month, which will have the new sex content. ^w^
This build is focused on new moves Kincaid can do to navigate the world and evade enemies. We introduced double jump, dodge rolling, ducking and sliding.
Ducking is pretty self explanatory. Dodge rolling and sliding evades enemies and projectiles, but it does not protect you from environmental hazards like spike traps. So be careful where you roll that big juicy tushy!
In the final game, these abilities might be unlockables that you don't have from the start.
In order to play the new rooms, choose "Temple of Trials" from the main menu. The old levels are still there and have been changed slightly to address some issues players were having with them.
The Temple of Trials is a set of rooms that will test your skills in using the new abilities and exploring some level design concepts for them.
And just to reiterate: This is not the way we will be presenting levels in the final game. While the game is still in development and we're playing around with different ideas and concepts, we will be making rooms specific for each version for you guys to try things out.
Once Kincaid's abilities and the way you get them are decided upon, we will move to production and create the actual game world her.
Controls:
Ducking - Down
Rolling - 'D' or RT on the controller
Sliding - Ducking + Rolling
Other new things:
- Settings menu for video and audio
- Cute new smooching animation
- Kincaid is less grumpy when she idles
- Jump-thru platforms
- Slopes
- Moving Platforms
Known Issues:
- Moving platforms can push or pull you into solid obstacles.
The next steps:
After seeing how people like the new moves and squashing any bugs surrounding it, we will tackle the combat system next. Right now combat is very simple. For the new combat we will introduce combo attacks, dedicated air attacks and experiment with (charged) ranged attacks.
I hope you'll have fun with the new level set!
Warm regards,
Cookie & Null