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After so many months being close to winning, we finally have the setting sheet! ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪

※Quick intro/disclaimer: Sand is my own character, and Mutoh is my boyfriend's character. While some parts of the setting is inspired by real life, many are not (a.k.a we aren't actually cute shotas in real life lul).


連續好幾個月都差一點勝出,這個月我們終於有設定圖啦!♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪

※簡單介紹/免責聲明:沙子是我自己的角色,而武藤則是我男友的角色。儘管有些設定是參考現實,很多其實跟現實無關(例如我們現實中並不是可愛的正太lul)

Script | 文案

The idea notes are where I jot down setting ideas that popped into my head throughout the months. I use the notepad function in LINE so I can easily edit it when I think of something new. I've been editing it for months as I've been expecting the setting sheet was going to win the monthly polling for a few months already, but my predictions have been off until this month XD

Huge thanks to my good friend Erv for helping me refine my messy notes into coherent Mandarin text while providing me with various great ideas (´,,•ω•,,)♡

Huge thanks also to Lebenriss for helping with the English translation! My writing could get very mechanical, his is wayyyyyyyy more lively (*ฅ́˘ฅ̀*)♡


初期點子是過去幾個月我想到什麼有趣的設定就寫下來。我用的是LINE的筆記本功能,這樣隨時想到新點子就可以快速記下。因為幾個月前就猜這個選項會獲勝,所以這個草稿已經來來回回準備了好幾個月了,直到這個月才終於猜對XD

特別感謝好友 Erv 幫忙把我粗糙的筆記修改成語句通順的中文句子,也給了我很多好點子(´,,•ω•,,)♡

也特別感謝 Lebenriss 乾爹幫忙我翻譯英文版!我寫的句子很容易過於僵硬,他的版本比我的好太多太多太多了 (*ฅ́˘ฅ̀*)♡

Draft | 草圖



Before deciding the layout, I'd usually draw every element I need first. The drawing is of course based on the script


在決定排版之前我會先把所有會用到的元素都畫出來,這些元素也呼應之前準備的文案


Layout | 排版

I'll draw the swimwear and OG design after I finish coloring the first standing poseˊˇˋ


泳裝和最初版的設計我會在上色完第一個立繪後再一起弄ˊˇˋ




Fun fact 1: This is an actual masterpiece by Mutoh. I asked him to draw anything with my tablet wwww. We can clearly see that this heartwarming piece depicts a dachshund reuniting with their owner, definitely no NSFW.


有趣小知識1:這幅名畫真的是武藤畫的,我叫他隨便在我繪圖板上畫點什麼當這次的素材wwww 我們可以看到這幅作品描繪著臘腸犬與主人重逢的暖心畫面,絕對沒有色色。

Fun fact 2: I tried to brainstorm many different trophy designs with an accidental phallic shape, starting from the top left, they are: [Candle with light], [Sword], [Obelisk with trophy handle], [Lighthouse], [Rocks], [Abstract splash], [Rocket], [Shovel with trophy handle], [Praying saint with trophy handle].

We chose the rocket design in the end as it looks like a generic trophy that a school would actually hand out just to pretend like they're keeping up with the latest trend 🤓


有趣小知識2:我嘗試繪製了很多不同的獎盃設計,想做出一個看起來剛好很像雞雞輪廓的獎盃,從左上角開始,他們是:【蠟燭與光】、【劍】、【方尖碑+獎盃手把】、【燈塔】、【石頭】、【抽象的波瀾】、【火箭】、【鏟子+獎盃手把】、【祈禱的聖人+獎盃手把】。

最後我們決定選用火箭的設計,因為看起來很像是無腦的現代學校會設計出來的獎盃,假裝自己有跟上時代一樣🤓

Fun fact 3: I'm experimenting with Blender's procedural cloth simulation! I've always been rather bad with clothing folds, given that I'm too lazy to find a matching reference, I figured I'd just try making my own. This ended up taking my entire afternoon, but it looks cool for sure XD


有趣小知識3:我在實驗Blender的布料演算功能!由於我實在不太會畫衣服皺摺,而又懶得找到完全符合的參考圖,因此我決定自己生成。結果光是這樣就花了我一整個下午,但看起來挺酷的 XD

Grayscale | 灰階


I want to only focus on the main illustration first, this way, I can determine the overall color palette first, then easily apply it to other illustrations.


我目前只想先專注於畫主視圖,這樣我可以先決定整體的顏色,並且快速套用到其他的插圖


Base Color | 底色


Done purely with the "Multiply" layer blend mode


只有使用「色彩增值」的圖層混合模式

Colored Draft (Main) | 草稿上色(主要)


Looking cute ✌('ω'✌ )

I plan to finish Sand's sheet to completion and publish first before progressing further in Mutoh's sheet.


看起來挺可愛的 ✌('ω'✌ )

我打算先完成並且發表沙子的設定圖,之後再繼續推武藤設定圖的進度


Rendering 1 (Main) | 細修 1(主要)


Of course, there's clothless variation 👀👌


當然,有脫衣差分👀👌


Lighting 1 (Side) | 光影 1(其他)

I essentially picked the color from the main illustration, and began by only implementing the base color, lighting, and a few color variation. The first head shot is rendered out more completely just to make sure I can manage flat painting techniques XD


我基本上是從主視圖上吸色接著直接平塗。這個階段完成的有固有色、光影、以及一些顏色的漸變。第一顆頭像細修得比較完整是因為我想先確保自己畫平塗不會翻車XD

Colored Draft 1 (Side) | 草稿上色 1(其他)


Here is where I've defined a bit more detail in the plane changes, but the lines are still not merged and pretty rough.


這邊我花了比較多時間將不同體積面給表現出來,這邊還沒合併線稿,近看的話還是挺粗糙的


Rendering 1 (Side) | 細修 1(其他)


The color grading of the kidnapped pose is changed to suggest a different environment 🥵


被拐走的那幕顏色有稍微調整,來暗示不同的環境🥵

Post-Processing 1 | 後製 1


Draugnut's Suggestion 1 | 爪爪的建議 1


@Draugnut mentioned how I underestimated the distance between the belly button and the penis, so all the pelvic region is slightly lowered :3


@爪爪 提到肚臍與雞雞的間距比我想得還要長一些,所以我這邊把骨盆往下移了一些:3

For the illustration on the top left, there were fixes to the shoulder structure. For the illustration on the bottom left, there were a lot of fixes, especially in the back and neck region!

Time to move on to Mutoh's setting sheet ˊˇˋ


左上角的圖主要是修正肩膀附近的體積問題,左下角的則是修了很多,主要是背部以及脖子附近的區域!

是時候來畫武藤的設定圖了 ˊˇˋ


Rendering 2 (Main) | 細修 2(主要)

I moved Mutoh's belly button higher and the crotch region lower as a result of Draugnut's last suggestion!


基於爪爪上次的建議,我將武藤的肚臍拉高且將跨下放低了!

I intentionally made Mutoh ever so slightly more muscular than Sand so that he could actually prevent himself from being the bottom when Sand attempts to steal his spot (。•̀ᴗ-)✧


我把武藤的身材微微地弄得比沙子還要更多肌肉一點,這樣他才能避免自己被沙子反推(。•̀ᴗ-)✧

Base Color 2 (Side) | 底色 2(其他)


Lighting 2 (Side) | 光影 2(其他)


Colored Draft 2 (Side) | 草稿上色 2(其他)


Rendering 2 (Side) | 細修 2(其他)


Post-Processing 2 | 後製 2




Draugnut's Suggestion 2 | 爪爪的建議 2


@Draugnut recommended that I leave a little gap near Mutoh's waist, else when it was covered by his left arm, he looked like he had a very thick waist. He also mentioned how the central line in the torso was a bit off (near the chest region). For the standing pose, he recommended making the shoulder a bit more prominent and making his right arm longer.


@爪爪 建議我將武藤的腰與左手臂之間留點空隙,不然當左手臂遮住腰的輪廓時,武藤的腰會看起來很粗。他也提到武藤軀幹的中間線似乎有點偏移(靠近胸腔的部分)。立繪方面他建議我把肩膀不要畫得太扁,此外右手可以長一點


For the illustration on the bottom left, he very subtly corrected Mutoh's clavicle, and for the illustration on the top right, he made Mutoh's torso shape more dynamic.


左下角的插畫他建議稍微調整武藤的鎖骨間距,而畫面右上方的插畫則是讓武藤的軀幹別那麼直

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Comments

犽連

竟然人設圖也在射射

syo233215

現在才發現武藤不是萬年總攻🤔 是不是該讓沙子久違地反推一下了?

sandsuna

現實中我大概是0.1而不是純0,所以現實中還是有反推的(?

Shinji

Wonderful to see, how you see yourself and your bf. This is kind of special... makes me want to hug you both. So feel hugged if you like to from far away... You are coming close into our rooms and hearts with this character setting... Thank you, Sand! I love it already!

Jim

敲碗沙子x武藤的色色圖>///<

阿克攸零

啊哈 一直想敲現實中攻受 居然在樓下卡到了

sandsuna

( ˘•ω•˘ ) 對現實中的我們不要太有期待,跟二次元的長相差太多(?