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Hi everyone!


Hope you've all been well,


I wanted to give an update, the intent was to get a new build out on the 29th of November and as of time of writing we're about 95% of the way there. But there are some bugs that I want to get fixed before I push out a new build so I've missed that deadline.

To recap:

The big change that's coming is a complete overhaul of the collision detection and enemy AI systems.


This has been in development by a contracted programmer for a few months now and in total it will address:


1: The player no longer moving into objects they shouldn't be able to.

2: Enemies no longer moving to occupy the same tiles as the player or other enemies at the same time.

There's a few other features to that end coming as well. Including:


1: Enemy movement being a quick transition from one tile to the next, like the player.

2: Enemies being able to wonder around before "Detecting" the player.

3: Enemies being able to lose the player and stop following them all the way across the map if the player runs away far enough.

So while this new feature isn't flashy, it is important because it addresses one of the honestly janky things about the game that I've wanted to fix for a while now.



This all said: I did want to show how the game is currently performing though.


Video:

Included here is a gameplay video showing the game in action that you can watch here!

When will the build be released:

ASAP! WHen we've addressed a few bugs that got introduced by swapping over to the new system is when we'll release the newest build. So hopefully early December.

What else is being worked on?

I've made a very, very early start on a feature that I've been asked to add a few times by different people: A "Gallery" feature where everything you've seen and experienced can be viewed at will. Which is appropriate for such a kinky game!


So that's it for now. I'll do my best to get the new build out to you all ASAP!


Cheers!

- Caroo

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