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P3 animation done, 60 fps ready

Hey! Finally. I was done animating the P3. There are a few more minor bugs. I will fix these after / during the simulations.

Now comes the hard part. In the test render (Cum bucket challenge) it turned out that I had to simulate in several resolutions. Separately for close and total cameras. After that, I still have to draw the lewd textures for Lara. Saliva and other models. These will move with a cloth simulation. Lara's body also gets new physics. What I've tested on the Centaur balls. There is still a lot of work to be done.

I’m going to render this 12-minute movie with Eevee again. I found a plugin (SSGI for Eevee) that helps us get better lighting effects. This displays the reflected lights better. For this I made a test render from P3.

GI test: https://imgur.com/SkzdJWN

GI test eclipse colorgrade: https://imgur.com/PDRIdN0

Also, there will be a 60fps version of all my animations. Also retroactively. Tobias2000 drew my attention to the fact that there is a program called DAIN. It can multiply the fps number of a video with AI. The end result is a very enjoyable, fluid video. So far, my animations have been made at 24 fps. Of this, scaling is a little harder than out of 30. For the latter, you only need to double the number of frames. So from now on, I’ll switch to 30 frames. Already from P3. I had to do this before the simulation.

I did a short test from an older LiT demonstration loop. With basic settings.

24 fps: https://imgur.com/CMCDdNK or https://mega.nz/file/KokHwILB#IW2_6Gqm4XHrg11R-LNZrGBvUaaEAKGXHhJtykNubqk

60 fps: https://imgur.com/ky2M0KH or https://mega.nz/file/O08BgKSA#tY3z90Jd90iXmQpEnrtp3sEeugcqA3uzUEV3PRN3SKk

Thank you Tobias2000. So the simulation starts tomorrow.

Good night guys!

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