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“High” and “Ultra” graphics settings got new sunshine effects. The water down there is also a Besti SDK tool you can use to create water like that in your creations. Neat!
Hi everyone!
It’s Monday! And for goodness sake I actually have new content published on the server!
It took absolutely forever, but the new build of Besti X, which is the platform for the new game, is all squared away. It brings great performance for all platforms and far more stability and future-proofing than we’ve ever had. Everything is modern and hip, and once they resolve a couple issues with the latest version of Unity, we’ll be able to implement ray tracing, AI super sampling, and all of the new technology that I want to shove in there.
As a creative tool it’s more stable, too, in that all versions of the same major revision can run content from any other. You can identify major revisions because they’re given real names. The first version (10.0.0) is called “Chahi” and it’s named after one of my favorite game designers, Eric Chahi.
That means that when someone reports a bug and I fix it, 10.0.1 “Chahi” can run the same Besti SDK content as 10.0.0. Neat!
From a user-generated-content perspective, this is good, because it won’t break on you. Any tools and stuff I add in the next couple weeks while working on EqCy will go into the next major revision of Besti X for you to use yourself.
Sorry this didn’t come out sooner I just had so much to do to make it work properly. The changes/improvements I made straight up didn’t work on the Quest, and the Quest absolutely has to work because EqCy and everything else on the way is absolutely going to be on the Quest. The Quest 2 is by far the most popular VR headset out there. It is important to me that the stuff I make works on that platform both natively and when connected to a gaming PC.
Now that everything is working properly, it’s off to the races. Besti X is the coolest art creation toolkit I’ve ever had access to, and I’m deeply looking forward to moving lewd stuff into it over the next couple weeks. <3
I was going to put out a patch for 9.xx today but I was unable to replicate the bug some folks have experienced using Rift S headsets on Besti 9.xx. It works exactly correctly on my end >_< I tried it on two very different computers and got the same results. If you’re having Rift S problems, update everything. Graphics drivers; chipset drivers; Windows Update; the works. Something is happening on your computer that I can’t reproduce no matter what I try, so I’m betting its a driver because those are by far the trickiest things to chase down.
 
Anyway! Go check it out if you feel like making something, otherwise, I'm going to get caught up on emails and stuff tomorrow and then make stuff for you using this new tool <3
 
Changelog:
New Features:

  • New water creation tool in the Besti SDK.
  • New sunshine effects on high and ultra, and better overall sunlight/daylight on all platforms.
  • There’s a new option to display the name of the scene you loaded into briefly.
  • Overall better graphics on all quality levels, except on Potato, which runs on even slower computers should you have one of those. Medium and higher has better anti-aliasing and colors than before.
  • Quest native platform now has weather patterns that match the PC on scenes that use the procedural lighting system. Clouds, rain, etc... It’s a little heavier on the CPU than I’d like, but I’ll work on that.

Core Updates:

  • Literally thousands of things. This is essentially a brain transplant.
  • Substantially newer Unity version.
  • Latest APIs from Oculus, Valve, and Nvidia.
  • New version of .Net
  • Completely new core concept of how cameras are addressed and worked with in game. This gives significantly more efficient memory use and circumvents the SteamVR self-destruct message death spiral that they put in.
  • Completely new startup/initialization routine. It’s now driven with command line interface commands so you can create your own shortcuts and circumvent the launcher if you want to (add “--usevr” if you want to start the game in VR in your shortcut.)
  • Completely new way to draw PC VR graphics. Literally ¼ the amount of work it had to do before. Incredible performance gains.
  • Completely new way to draw Quest graphics on screen. Marginal performance gains.
  • Tons of Quest 2-specific graphics changes to make it look and play better natively on that platform. Quality level is in between Potato and Medium on the PC.
  • Compatible with the new and upcoming Unity graphics APIs (currently disabled due to severe bug they’re fixing at Unity.)
  • Tons of bug fixes for all platforms. I think I fixed like 35 just today.

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