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Hi Everyone!
It’s Monday! Shockingly, I did everything I intended to do this week on schedule, plus a few more things! Gasp!
Here's what I did since the last update mid-week!

  • Most importantly, I answered all the emails I was behind on. Sorry for the delay, some of you!
  • I finished fixing all the little bugs that cropped up from updating from the old rendering system to the new one. Just a ton of minor fixes, but everything works, now. The mirror has a little bug with the new concept for how Unity draws fog (it’s foggier in the mirror than it is outside of it) but I’ll figure that out.
  • I wrote a cool way to export new Besti SDK builds so you can install updates easier. The SDK can now install like a unity package and it automatically configures itself. Nifty!
  • In addition to that I ordered an Oculus Rift S to try to diagnose what’s going on with a few people’s Rift S setups. Nearly every rendering bug people send in is from folks using that specific headset, so once it arrives I’ll be able to understand what the hell is going on there. While it’s discontinued, there are a ton of them out there, and it’s one of the cheapest decent headsets to get second-hand ($150 to $250 USD on ebay.) With that unit on-hand I’ll be able to hopefully reproduce what some folks are seeing so I can fix it. Should arrive sometime between tomorrow and Friday. I appreciate the 4 people who have written in and done a bunch of tests with me on this trying to figure it out. Sorry I couldn’t fix it via email, but I’ll fix the damn thing now that I have one.
  • Bugged a ton of people and talked to people who wrote in about creating art assets for us. I would love to focus on programming for the next few weeks if possible.

I did all that with a cold, so huzzah! <3 Cold just ripped through the house and even the cats caught the damn thing. I tell you there is nothing more pathetic than 2 humans and 5 cats all sneezing randomly throughout the day (kid was out of town camping and we’re babysitting 2 extra cats right now for a friend.)
I got a lot of emails requesting more transparency about my day because I’m terrible about posting blow-by-blow stuff on Twitter. Here’s my plan for the week!

  • Tues/Wed/Thurs: Create a stable version of Besti X for creating assets. I’m about to break a couple tools by upgrading them for the new game, so I want to have one that will essentially always work and work to distribute content made in the Besti SDK without worrying about it breaking with a patch. I anticipate that will take about 3 full days, and should be ready for distribution on Monday along with the new keys. I’ll call it “Besti Creator Edition” or something like that. You should be able to create something up to the complexity of Besti 9 with it in 2D or VR on PC and on Oculus Quest.
  • Part of Friday and Part of Sunday: Install an AC unit. It’s getting hot and I want an air conditioner in the new office. Needs to be split over 2 days because I have to pour a concrete pad for the compressor device and that needs to dry.
  • The rest of Friday, all of Saturday, the rest of Sunday: Work on the new game.
  • Monday: Write the video script, record the video, edit the video, update the servers, update the keys, etc… New month stuff. How long it takes depends on how efficiently I did the rest of the week. I did write new server update tools to make this faster for me so let’s see if they help!

Here’s the changelog and I hope you have an awesome week! I'll try to stay on top of emails and check every other day so I don't end up behind. Let's see if I can do it!
Only new items since last post:

  • Made a new BestiSDK export system so I can do that a bit more efficiently, as well as make it easier to update for users.
  • Fixed the BestiSDK tool avatar system for the new rendering system. In-game systems still need work but I'll do that later in the week.
  • Fixed multiple materials and script references in BestiSDK related tools. Little things like "_mainTex" were changed to "_BaseMap" which of course causes it to explode if I reference the old one.
  • Fixed the Alwaysfree Forest scene in the BestiSDK.
  • Fixed the example final scene for the 3D animation to interactive VR game tutorial.
  • Fixed the mirror system. Has a new glitchy behavior with the new renderer's fog system, which is irritating. I'll look into it but for now it's fine and it’s something of an edge case. I know how to try to fix it but it’s going to take a mess of programming. I want you to be able to deploy mirrors for the horse game to view things from a different angle, so it needs to work. I’ll program that fix later because I think it’s going to take a few hours.
  • Fixed the in-game avatar deployment system to work with the new renderer.
  • Fixed the misc assets in the scene creation tutorial environment
  • Fixed the character builder reactor system to work with the new renderer.
  • Fixed an animation I made that was rendered incompatible due to internal variable name changes in the Unity update. Blegh! Don't rename things without setting up a forward for that variable, Unity! At least give me an error, please!

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