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Monday Update!


Hey Everyone!

Monday update! I'm a little late posting on it because I was exhausted! Last week was a crazy one making hundreds of little improvements.

Play testing and fixing a couple other things took way longer than I wanted it to, but I still got Equigon up on the 22nd :P. The PC release for VR headsets is up now, and the Quest version is coming out in just a bit. The credits sequence is almost done, too, I'm actually working on that at this moment.

Quest is slightly delayed due to a performance issue with the BestiSDK mirrored surface tool that I'm fixing/improving. A good frame rate also makes it look like crap and I'm not satisfied with that. Once that's fixed, I'll make a fun video explaining the Equigon Season 1 contest. The website for that isn't up yet but it will be as soon as I finish the credits/Quest build <3 The tools I used to make Equion (the newest version of the Besti SDK) will also go live shortly along with a new build of Besti X.

Let me get back at it and I'll get that up ASAP. Goal is to have that live sometime before Monday, because I'd like to do a livestream launch party thing for the new stuff on Monday and we can all hang out while I make art assets or something.

--Skunk

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