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Future and Next Game Project Plans


Hey people!

There is not much to talk about current progress as I am still working on making the game anal and futa sub version. I said before that it will take probably 2 months just the animating part and even I am working night and day, it's painfully slow. Sometimes you guess it should take less and when you start, you just try to fix something for whole days and sometimes opposite. Butt it will be great. I am correcting all the remaining animation errors and clippings too.

Let's talk about the future... In these boring times with working the same animations for days, I made some plans. For the game design, Blue Ribbon is a little bit bigger than Barn Secrets even there is tons of more content, butt still it's very hollow. I don't like that. I need to break some very tough boundaries to make this game any further with my limited options.

We need an adventure, adventure of Laura, so an RPG.. but how to do that with prerendered animations, so with video files...

No, not RPG maker... I never get used to that visual experience.

You probably know the text adventure games, which has tons of texts of course. I like them but as a watching guy rather than reading one, I can't play them for a long time but I like the basic adventure idea in them. So why don't I blend that idea with my visuals? I won't give you tons of novels to read as my English would not help with that (but I will get help when it's needed). I am thinking about searching a world with Laura as text but encounters will have all the visuals. Probably there will be a little battle system later.

Why do I do this?

- Blue Ribbon/Barn Secrets are very nice games IF they are used as a system inside a game rather than being the game itself. So rather than choosing a dom or sub and just play, you will interact with those characters in a bigger game layer and choose what to do. You will search an area and you will find a human girl... You will have options as one of them is to bring her to your home and do Blue Ribbon things...

- RPG elements like proper leveling and using your experience at different things. Blue Ribbon got already a critical skill tree as an example. I will make this more complex and simple same time. I plan to get rid of the combination system for endings this way. You will get your endings with experience and you will choose the ending you want to see before the action starts.

- Inventory, gear, and potion systems for both sex and combat systems.

- Most important part, EVENTS... You will encounter things which you can do some cool things without playing all the sexual games. This will give me total freedom. You encounter another big creature or furry and she asked you to bring a female human. You bring her to her and you imagine the possibilities. There will be enemies which Laura won't able to handle easily and she can lose.. and if you lose... I won't give you spoilers as it's at the design stage but you can imagine...

- The world.. nobody knows Laura's story.. and I got something in my mind for Blue Ribbon but with this new adventure mod, we will have a very nice and deep story which will explain everything. I will go for the Greek mythology and untold story of the Minos. Details.. no spoiler :)...

Coding something like this won't be so fast and cheap for me but you earn much more with your great support. My coders got the plans and we will talk soon with details. Blue Ribbon will have all of its camera angles/endings and the development will end for it. The development will continue under the new game with more sub-options, males, futas, furries.

I just wanted to share those with you as I am so excited about it. This is just an early plan and everything can change.

Thank you!

Here is some concepts I am trying for the new game and some preview renders for updated animations:

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