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shaders/
shaders/block.properties
shaders/img/
shaders/img/noise2D.png
shaders/img/noise2D.png.mcmeta
shaders/lang/
shaders/lang/en_US.lang
shaders/lib/
shaders/lib/atmos/
shaders/lib/atmos/clouds.glsl
shaders/lib/atmos/colorsDefault.glsl
shaders/lib/atmos/colorsEnd.glsl
shaders/lib/atmos/colorsNether.glsl
shaders/lib/atmos/presets/
shaders/lib/atmos/project.glsl
shaders/lib/atmos/waterWaves.glsl
shaders/lib/fUtil.glsl
shaders/lib/frag/
shaders/lib/frag/bluenoise.glsl
shaders/lib/frag/capture.glsl
shaders/lib/frag/gradnoise.glsl
shaders/lib/frag/noise.glsl
shaders/lib/frag/reflection.glsl
shaders/lib/head.glsl
shaders/lib/internal.glsl
shaders/lib/light/
shaders/lib/light/contactShadow.glsl
shaders/lib/light/warp.glsl
shaders/lib/pipeline.glsl
shaders/lib/shadowconst.glsl
shaders/lib/util/
shaders/lib/util/bicubic.glsl
shaders/lib/util/colorspace.glsl
shaders/lib/util/const.glsl
shaders/lib/util/encoders.glsl
shaders/lib/util/functions.glsl
shaders/lib/util/macros.glsl
shaders/lib/util/poisson.glsl
shaders/lib/util/transforms.glsl
shaders/lib/vertex/
shaders/lib/vertex/wind.glsl
shaders/program/
shaders/program/deferred/
shaders/program/deferred/capture.fsh
shaders/program/deferred/skyboxApply.fsh
shaders/program/deferred/skyboxPrep.fsh
shaders/program/deferred/skyboxPrep.vsh
shaders/program/deferred/ssao.fsh
shaders/program/deferred/vertexComplex.vsh
shaders/program/deferred/vertexSimple.vsh
shaders/program/gbuffer/
shaders/program/gbuffer/DIM/
shaders/program/gbuffer/DIM/forward.fsh
shaders/program/gbuffer/DIM/forward.vsh
shaders/program/gbuffer/discard.glsl
shaders/program/gbuffer/forward.fsh
shaders/program/gbuffer/forward.vsh
shaders/program/gbuffer/overlay.fsh
shaders/program/gbuffer/overlay.vsh
shaders/program/grade/
shaders/program/grade/exposure.vsh
shaders/program/grade/final.fsh
shaders/program/grade/grading.fsh
shaders/program/post/
shaders/program/post/bloom.fsh
shaders/program/post/exposureDownscale.fsh
shaders/program/post/lens0.fsh
shaders/program/post/lens1.fsh
shaders/program/post/temporal.fsh
shaders/program/shadow/
shaders/program/shadow/comp0.fsh
shaders/program/shadow/fragment.fsh
shaders/program/shadow/vertex.vsh
shaders/settings.glsl
shaders/shaders.properties
shaders/world-1/
shaders/world-1/composite.fsh
shaders/world-1/composite.vsh
shaders/world-1/composite1.fsh
shaders/world-1/composite1.vsh
shaders/world-1/composite10.fsh
shaders/world-1/composite10.vsh
shaders/world-1/composite11.fsh
shaders/world-1/composite11.vsh
shaders/world-1/composite12.fsh
shaders/world-1/composite12.vsh
shaders/world-1/composite13.fsh
shaders/world-1/composite13.vsh
shaders/world-1/composite14.fsh
shaders/world-1/composite14.vsh
shaders/world-1/composite15.fsh
shaders/world-1/composite15.vsh
shaders/world-1/composite9.fsh
shaders/world-1/composite9.vsh
shaders/world-1/deferred.fsh
shaders/world-1/deferred.vsh
shaders/world-1/final.fsh
shaders/world-1/final.vsh
shaders/world-1/gbuffers_armor_glint.fsh
shaders/world-1/gbuffers_armor_glint.vsh
shaders/world-1/gbuffers_basic.fsh
shaders/world-1/gbuffers_basic.vsh
shaders/world-1/gbuffers_block.fsh
shaders/world-1/gbuffers_block.vsh
shaders/world-1/gbuffers_clouds.fsh
shaders/world-1/gbuffers_clouds.vsh
shaders/world-1/gbuffers_entities.fsh
shaders/world-1/gbuffers_entities.vsh
shaders/world-1/gbuffers_hand.fsh
shaders/world-1/gbuffers_hand.vsh
shaders/world-1/gbuffers_hand_water.fsh
shaders/world-1/gbuffers_hand_water.vsh
shaders/world-1/gbuffers_skybasic.fsh
shaders/world-1/gbuffers_skybasic.vsh
shaders/world-1/gbuffers_skytextured.fsh
shaders/world-1/gbuffers_skytextured.vsh
shaders/world-1/gbuffers_spidereyes.fsh
shaders/world-1/gbuffers_spidereyes.vsh
shaders/world-1/gbuffers_terrain.fsh
shaders/world-1/gbuffers_terrain.vsh
shaders/world-1/gbuffers_textured.fsh
shaders/world-1/gbuffers_textured.vsh
shaders/world-1/gbuffers_textured_lit.fsh
shaders/world-1/gbuffers_textured_lit.vsh
shaders/world-1/gbuffers_water.fsh
shaders/world-1/gbuffers_water.vsh
shaders/world-1/prepare.fsh
shaders/world-1/prepare.vsh
shaders/world0/
shaders/world0/composite.fsh
shaders/world0/composite.vsh
shaders/world0/composite1.fsh
shaders/world0/composite1.vsh
shaders/world0/composite10.fsh
shaders/world0/composite10.vsh
shaders/world0/composite11.fsh
shaders/world0/composite11.vsh
shaders/world0/composite12.fsh
shaders/world0/composite12.vsh
shaders/world0/composite13.fsh
shaders/world0/composite13.vsh
shaders/world0/composite14.fsh
shaders/world0/composite14.vsh
shaders/world0/composite15.fsh
shaders/world0/composite15.vsh
shaders/world0/composite2.fsh
shaders/world0/composite2.vsh
shaders/world0/composite9.fsh
shaders/world0/composite9.vsh
shaders/world0/deferred.fsh
shaders/world0/deferred.vsh
shaders/world0/final.fsh
shaders/world0/final.vsh
shaders/world0/gbuffers_armor_glint.fsh
shaders/world0/gbuffers_armor_glint.vsh
shaders/world0/gbuffers_basic.fsh
shaders/world0/gbuffers_basic.vsh
shaders/world0/gbuffers_block.fsh
shaders/world0/gbuffers_block.vsh
shaders/world0/gbuffers_clouds.fsh
shaders/world0/gbuffers_clouds.vsh
shaders/world0/gbuffers_entities.fsh
shaders/world0/gbuffers_entities.vsh
shaders/world0/gbuffers_hand.fsh
shaders/world0/gbuffers_hand.vsh
shaders/world0/gbuffers_hand_water.fsh
shaders/world0/gbuffers_hand_water.vsh
shaders/world0/gbuffers_skybasic.fsh
shaders/world0/gbuffers_skybasic.vsh
shaders/world0/gbuffers_skytextured.fsh
shaders/world0/gbuffers_skytextured.vsh
shaders/world0/gbuffers_spidereyes.fsh
shaders/world0/gbuffers_spidereyes.vsh
shaders/world0/gbuffers_terrain.fsh
shaders/world0/gbuffers_terrain.vsh
shaders/world0/gbuffers_textured.fsh
shaders/world0/gbuffers_textured.vsh
shaders/world0/gbuffers_textured_lit.fsh
shaders/world0/gbuffers_textured_lit.vsh
shaders/world0/gbuffers_water.fsh
shaders/world0/gbuffers_water.vsh
shaders/world0/gbuffers_weather.fsh
shaders/world0/gbuffers_weather.vsh
shaders/world0/prepare.fsh
shaders/world0/prepare.vsh
shaders/world0/prepare1.fsh
shaders/world0/prepare1.vsh
shaders/world0/shadow.fsh
shaders/world0/shadow.vsh
shaders/world0/shadowcomp.fsh
shaders/world0/shadowcomp.vsh
shaders/world1/
shaders/world1/composite.fsh
shaders/world1/composite.vsh
shaders/world1/composite1.fsh
shaders/world1/composite1.vsh
shaders/world1/composite10.fsh
shaders/world1/composite10.vsh
shaders/world1/composite11.fsh
shaders/world1/composite11.vsh
shaders/world1/composite12.fsh
shaders/world1/composite12.vsh
shaders/world1/composite13.fsh
shaders/world1/composite13.vsh
shaders/world1/composite14.fsh
shaders/world1/composite14.vsh
shaders/world1/composite15.fsh
shaders/world1/composite15.vsh
shaders/world1/composite2.fsh
shaders/world1/composite2.vsh
shaders/world1/composite9.fsh
shaders/world1/composite9.vsh
shaders/world1/deferred.fsh
shaders/world1/deferred.vsh
shaders/world1/final.fsh
shaders/world1/final.vsh
shaders/world1/gbuffers_armor_glint.fsh
shaders/world1/gbuffers_armor_glint.vsh
shaders/world1/gbuffers_basic.fsh
shaders/world1/gbuffers_basic.vsh
shaders/world1/gbuffers_block.fsh
shaders/world1/gbuffers_block.vsh
shaders/world1/gbuffers_clouds.fsh
shaders/world1/gbuffers_clouds.vsh
shaders/world1/gbuffers_entities.fsh
shaders/world1/gbuffers_entities.vsh
shaders/world1/gbuffers_hand.fsh
shaders/world1/gbuffers_hand.vsh
shaders/world1/gbuffers_hand_water.fsh
shaders/world1/gbuffers_hand_water.vsh
shaders/world1/gbuffers_skybasic.fsh
shaders/world1/gbuffers_skybasic.vsh
shaders/world1/gbuffers_skytextured.fsh
shaders/world1/gbuffers_skytextured.vsh
shaders/world1/gbuffers_spidereyes.fsh
shaders/world1/gbuffers_spidereyes.vsh
shaders/world1/gbuffers_terrain.fsh
shaders/world1/gbuffers_terrain.vsh
shaders/world1/gbuffers_textured.fsh
shaders/world1/gbuffers_textured.vsh
shaders/world1/gbuffers_textured_lit.fsh
shaders/world1/gbuffers_textured_lit.vsh
shaders/world1/gbuffers_water.fsh
shaders/world1/gbuffers_water.vsh
shaders/world1/prepare.fsh
shaders/world1/prepare.vsh
shaders/world1/shadow.fsh
shaders/world1/shadow.vsh
shaders/world1/shadowcomp.fsh
shaders/world1/shadowcomp.vsh