Home Artists Posts Import Register

Archive Files

LICENSE
shaders/
shaders/block.properties
shaders/gbuffers_overlay.fsh
shaders/gbuffers_solid.fsh
shaders/gbuffers_solid.vsh
shaders/lang/
shaders/lang/en_US.lang
shaders/lib/
shaders/lib/atmos/
shaders/lib/atmos/air/
shaders/lib/atmos/air/atmosphere.glsl
shaders/lib/atmos/air/const.glsl
shaders/lib/atmos/air/rho.glsl
shaders/lib/atmos/colors.glsl
shaders/lib/atmos/colors_e.glsl
shaders/lib/atmos/colors_n.glsl
shaders/lib/atmos/phase.glsl
shaders/lib/atmos/project.glsl
shaders/lib/atmos/waterWaves.glsl
shaders/lib/fUtil.glsl
shaders/lib/frag/
shaders/lib/frag/academy/
shaders/lib/frag/academy/aces.glsl
shaders/lib/frag/academy/functions.glsl
shaders/lib/frag/academy/spline.glsl
shaders/lib/frag/academy/transforms.glsl
shaders/lib/frag/bluenoise.glsl
shaders/lib/frag/dither.glsl
shaders/lib/frag/noise.glsl
shaders/lib/frag/ssr.glsl
shaders/lib/head.glsl
shaders/lib/light/
shaders/lib/light/ao.glsl
shaders/lib/light/atrousLightmap.glsl
shaders/lib/light/brdf.glsl
shaders/lib/light/brdf.hlsl
shaders/lib/light/contactShadow.glsl
shaders/lib/light/diffuse.glsl
shaders/lib/light/shadow.glsl
shaders/lib/light/shadow2D.glsl
shaders/lib/light/subsurface.1.glsl
shaders/lib/light/subsurface.glsl
shaders/lib/light/warp.glsl
shaders/lib/matID.txt
shaders/lib/util/
shaders/lib/util/bicubic.glsl
shaders/lib/util/colorspace.glsl
shaders/lib/util/const.glsl
shaders/lib/util/encoders.glsl
shaders/lib/util/functions.glsl
shaders/lib/util/hlsl.glsl
shaders/lib/util/kernel.glsl
shaders/lib/util/macros.glsl
shaders/lib/util/poisson.glsl
shaders/lib/util/transforms.glsl
shaders/lib/vert/
shaders/lib/vert/wind.glsl
shaders/post_complex.vsh
shaders/post_simple.vsh
shaders/program/
shaders/program/bloom_0.fsh
shaders/program/bloom_0.vsh
shaders/program/bloom_1.fsh
shaders/program/bloom_1.vsh
shaders/program/bloom_2.fsh
shaders/program/bloom_2.vsh
shaders/program/def/
shaders/program/def/atrous.fsh
shaders/program/def/indirect.fsh
shaders/program/final.fsh
shaders/program/grading.fsh
shaders/program/lens.fsh
shaders/program/shadow/
shaders/program/shadow/fragment.fsh
shaders/program/shadow/vertex.vsh
shaders/program/temporal.fsh
shaders/program/temporal.vsh
shaders/settings.glsl
shaders/shaders.properties
shaders/tex/
shaders/tex/bluenoise.dat
shaders/tex/curl3D.dat
shaders/tex/curl3D.dat.mcmeta
shaders/tex/noise2D.png
shaders/tex/noise2D.png.mcmeta
shaders/tex/noise3D.dat
shaders/tex/noise3D.dat.mcmeta
shaders/world-1/
shaders/world-1/composite.fsh
shaders/world-1/composite.vsh
shaders/world-1/composite1.fsh
shaders/world-1/composite1.vsh
shaders/world-1/composite10.fsh
shaders/world-1/composite10.vsh
shaders/world-1/composite11.fsh
shaders/world-1/composite11.vsh
shaders/world-1/composite12.fsh
shaders/world-1/composite12.vsh
shaders/world-1/composite6.fsh
shaders/world-1/composite6.vsh
shaders/world-1/composite7.fsh
shaders/world-1/composite7.vsh
shaders/world-1/composite8.fsh
shaders/world-1/composite8.vsh
shaders/world-1/composite9.fsh
shaders/world-1/composite9.vsh
shaders/world-1/deferred.fsh
shaders/world-1/deferred.vsh
shaders/world-1/deferred1.fsh
shaders/world-1/deferred1.vsh
shaders/world-1/deferred2.fsh
shaders/world-1/deferred2.vsh
shaders/world-1/deferred3.fsh
shaders/world-1/deferred3.vsh
shaders/world-1/deferred4.fsh
shaders/world-1/deferred4.vsh
shaders/world-1/deferred5.fsh
shaders/world-1/deferred5.vsh
shaders/world-1/deferred6.fsh
shaders/world-1/deferred6.vsh
shaders/world-1/final.fsh
shaders/world-1/final.vsh
shaders/world-1/gbuffers_armor_glint.fsh
shaders/world-1/gbuffers_armor_glint.vsh
shaders/world-1/gbuffers_basic.fsh
shaders/world-1/gbuffers_basic.vsh
shaders/world-1/gbuffers_entities.fsh
shaders/world-1/gbuffers_entities.vsh
shaders/world-1/gbuffers_skybasic.fsh
shaders/world-1/gbuffers_skybasic.vsh
shaders/world-1/gbuffers_skytextured.fsh
shaders/world-1/gbuffers_skytextured.vsh
shaders/world-1/gbuffers_spidereyes.fsh
shaders/world-1/gbuffers_spidereyes.vsh
shaders/world-1/gbuffers_terrain.fsh
shaders/world-1/gbuffers_terrain.vsh
shaders/world-1/gbuffers_textured.fsh
shaders/world-1/gbuffers_textured.vsh
shaders/world-1/gbuffers_water.fsh
shaders/world-1/gbuffers_water.vsh
shaders/world0/
shaders/world0/composite.fsh
shaders/world0/composite.vsh
shaders/world0/composite1.fsh
shaders/world0/composite1.vsh
shaders/world0/composite10.fsh
shaders/world0/composite10.vsh
shaders/world0/composite11.fsh
shaders/world0/composite11.vsh
shaders/world0/composite12.fsh
shaders/world0/composite12.vsh
shaders/world0/composite6.fsh
shaders/world0/composite6.vsh
shaders/world0/composite7.fsh
shaders/world0/composite7.vsh
shaders/world0/composite8.fsh
shaders/world0/composite8.vsh
shaders/world0/composite9.fsh
shaders/world0/composite9.vsh
shaders/world0/deferred.fsh
shaders/world0/deferred.vsh
shaders/world0/deferred1.fsh
shaders/world0/deferred1.vsh
shaders/world0/deferred2.fsh
shaders/world0/deferred2.vsh
shaders/world0/deferred3.fsh
shaders/world0/deferred3.vsh
shaders/world0/deferred4.fsh
shaders/world0/deferred4.vsh
shaders/world0/deferred5.fsh
shaders/world0/deferred5.vsh
shaders/world0/deferred6.fsh
shaders/world0/deferred6.vsh
shaders/world0/final.fsh
shaders/world0/final.vsh
shaders/world0/gbuffers_armor_glint.fsh
shaders/world0/gbuffers_armor_glint.vsh
shaders/world0/gbuffers_basic.fsh
shaders/world0/gbuffers_basic.vsh
shaders/world0/gbuffers_beaconbeam.fsh
shaders/world0/gbuffers_beaconbeam.vsh
shaders/world0/gbuffers_clouds.fsh
shaders/world0/gbuffers_clouds.vsh
shaders/world0/gbuffers_entities.fsh
shaders/world0/gbuffers_entities.vsh
shaders/world0/gbuffers_hand.fsh
shaders/world0/gbuffers_hand.vsh
shaders/world0/gbuffers_hand_water.fsh
shaders/world0/gbuffers_hand_water.vsh
shaders/world0/gbuffers_skybasic.fsh
shaders/world0/gbuffers_skybasic.vsh
shaders/world0/gbuffers_skytextured.fsh
shaders/world0/gbuffers_skytextured.vsh
shaders/world0/gbuffers_spidereyes.fsh
shaders/world0/gbuffers_spidereyes.vsh
shaders/world0/gbuffers_terrain.fsh
shaders/world0/gbuffers_terrain.vsh
shaders/world0/gbuffers_textured.fsh
shaders/world0/gbuffers_textured.vsh
shaders/world0/gbuffers_translucent.fsh
shaders/world0/gbuffers_translucent.vsh
shaders/world0/gbuffers_water.fsh
shaders/world0/gbuffers_water.vsh
shaders/world0/gbuffers_weather.fsh
shaders/world0/gbuffers_weather.vsh
shaders/world0/shadow.fsh
shaders/world0/shadow.vsh
shaders/world1/
shaders/world1/composite.fsh
shaders/world1/composite.vsh
shaders/world1/composite1.fsh
shaders/world1/composite1.vsh
shaders/world1/composite10.fsh
shaders/world1/composite10.vsh
shaders/world1/composite11.fsh
shaders/world1/composite11.vsh
shaders/world1/composite12.fsh
shaders/world1/composite12.vsh
shaders/world1/composite6.fsh
shaders/world1/composite6.vsh
shaders/world1/composite7.fsh
shaders/world1/composite7.vsh
shaders/world1/composite8.fsh
shaders/world1/composite8.vsh
shaders/world1/composite9.fsh
shaders/world1/composite9.vsh
shaders/world1/deferred.fsh
shaders/world1/deferred.vsh
shaders/world1/deferred1.fsh
shaders/world1/deferred1.vsh
shaders/world1/deferred2.fsh
shaders/world1/deferred2.vsh
shaders/world1/deferred3.fsh
shaders/world1/deferred3.vsh
shaders/world1/deferred4.fsh
shaders/world1/deferred4.vsh
shaders/world1/deferred5.fsh
shaders/world1/deferred5.vsh
shaders/world1/deferred6.fsh
shaders/world1/deferred6.vsh
shaders/world1/final.fsh
shaders/world1/final.vsh
shaders/world1/gbuffers_armor_glint.fsh
shaders/world1/gbuffers_armor_glint.vsh
shaders/world1/gbuffers_basic.fsh
shaders/world1/gbuffers_basic.vsh
shaders/world1/gbuffers_entities.fsh
shaders/world1/gbuffers_entities.vsh
shaders/world1/gbuffers_hand.fsh
shaders/world1/gbuffers_hand.vsh
shaders/world1/gbuffers_hand_water.fsh
shaders/world1/gbuffers_hand_water.vsh
shaders/world1/gbuffers_skybasic.fsh
shaders/world1/gbuffers_skybasic.vsh
shaders/world1/gbuffers_skytextured.fsh
shaders/world1/gbuffers_skytextured.vsh
shaders/world1/gbuffers_spidereyes.fsh
shaders/world1/gbuffers_spidereyes.vsh
shaders/world1/gbuffers_terrain.fsh
shaders/world1/gbuffers_terrain.vsh
shaders/world1/gbuffers_textured.fsh
shaders/world1/gbuffers_textured.vsh
shaders/world1/gbuffers_translucent.fsh
shaders/world1/gbuffers_translucent.vsh
shaders/world1/gbuffers_water.fsh
shaders/world1/gbuffers_water.vsh
shaders/world1/shadow.fsh
shaders/world1/shadow.vsh