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This has been a different, and somehow weird kind of process. Instead of the clean lineart and my usual layering of Multiply shadow layers and Color Dodge highlights, I've slapped colors on canvas when there were sketchy lines only and went straight into rendering. 

It's been a fun and challenging experiment but it did not pay off. I might have been able to better render textures (that's what I wanted to focus on) but I values are unclear and they are supposed to be the key to a good illustration. Still good! I've learned a lot ( •̀ ω •́ )

💌 HD + PSD in attachments!

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Jun the Bun

Your backgrounds never cease to amaze me 😍