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v. 2.01

Made by GUERILLA Mods

3D Modeling, Mapping, Materials/Textures,

Animations: Benjamin Baron, Timo Hartmann

BOP: Immanuel Vinke

Textures: Marcel Erner

Sound Design, UV Mapping, Materials/Textures: Timo Hartmann

Custom shader patch 1.76 or above required!

Instructions:

This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations

Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.

SPECIAL INSTRUCTIONS FOR USE:

Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.

Extra Option A: Interior endurance light

Extra Option B: Endurance lights exterior

Files

Comments

Anonymous

FYI, alt Link not working. :)

Anonymous

Hello and Thanks :D

banfy

very nice car. I noticed an annoying problem with mirror in VR: mirror are enabled for one eye only, not both eyes ;-)

Anonymous

Are there any updates on the Audi R8 GT2? There might be a bug with its lights from other cars perspective, as it seem that its lights are much more brighter than the other GT2 cars, and therefore the whole cockpit lights up unnaturally. Using CSP 0.1.78-preview1 + SOL2.2.1 + Pure 0.75 preview (+ CameraObscura 2.0).