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  • char_head_setup_WIP.mp4

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Updated rig for character head. Don't mind the hair, it's an old version.


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Samuel

Cool. If Yiffalicious 2 supported importing characters when it comes out it'd be a dream come true if we could import models like this into it. There's just not enough VR MLP stuff.

eqamrd

Yiffalicious 2 : I'll ask what engine they use. If it's UE or CryEngine I could help with mlp characters.

eqamrd

I want to do VR-video right now, this is really exciting! But first, I need to finish working on M6.

Samuel

SWEET! There's like no MLP VR stuff I can find so I really look forward to it.

Samuel

I think they use Unity, at least for the first one they did because it has that Unity launcher when you run the game where you set the resolution and graphics preference (fastest to fantastic)

eqamrd

I never worked with Unity, but I heard that this engine is friendly for import from 3dsMax.

hunterz263

Wow your setup is way different than what I was expecting. Do you happen to not have the ability to use Shape Keys in 3DS Max?

eqamrd (edited)

Comment edits

2021-07-07 20:50:08 >Shape Keys This is something like Morpher modifier in 3dsMax. It used, and part of work (eye and eyelids movement, ears) is animated automatically.
2019-01-15 22:30:45 >Shape Keys This is something like Morpher modifier in 3dsMax. It used, and part of work (eye and eyelids movement, ears) is animated automatically.

>Shape Keys This is something like Morpher modifier in 3dsMax. It used, and part of work (eye and eyelids movement, ears) is animated automatically.

eqamrd

It seems will be difficult to make own model, here are many of controllers and other stuff, what will not work on changed model. For users allowed to make skins, not more. But this project looks really interested, I love it :3