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Hey, Patrons! We hope that you've been having fun with online multiplayer in yuzu for the past week with the recent release of Local Wireless Multiplayer! We've just released this feature to the general public, and furthermore expanded our server capacity to accommodate more regions and users. Expect a lot more players online to enjoy your favorite games with! Thank you to all our Patrons for bug testing, server stressing, and help making this release possible! As always, please leave a comment here or on Discord if you have any feedback on the experience, or suggestions to make it better.

As we go full throttle into Autumn (for those of us in the Northern Hemisphere!), we'll be wrapping up Summer with the August 2022 Progress Report! August was jam-packed with many exciting improvements – These include a huge swath of graphical fixes (particularly for the recent release of Xenoblade Chronicles 3!), kernel and file system improvements, and more.

Jump in and we hope you enjoy all of the work that our amazing team has put in these past few weeks!

Continue reading this progress report on our website! 

As always – thank you! We would not be able to work on yuzu as much as we do without all of your amazing support.

- The yuzu development team

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Progress Report August 2022 · yuzu

Welcome back, yuz-ers! August was a month packed with progress. A plethora of graphical changes, kernel and file system improvements, and more work pumped into network emulation. Next slide, please! This month included a number of notable fixes for July's blockbuster release, Xenoblade Chronicles 3.

Comments

Anonymous

FSR 2 has to be implemented on per game level so it wouldn't be possible to do that.

Anonymous

Is there any progress on fixing the husk particle effects in XC3 (be that a hack or otherwise)?

Anonymous

Goodnight. Will they update the FSR to 2.0 at some point?

Anonymous

Glad to be backing such a talented team of developers!