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It’s a hot one! This afternoon recorded a discussion with Mixcloud CEO and DJ Nico Perez, and our studio was so hot that we had to keep all the windows open for our own health and also to keep the laptop from spontaneously combusting! As a result this recording is resplendent with the occasional child screaming or dog barking, but hopefully that adds to the experience :)

Nico joined us to discuss Mixcloud's select feature for directly supporting artists, how their bold move to introduce payment splits between DJ’s and artists could potentially be taken further, club culture under COVID-19 and the new terrain of artist live streaming, and the importance of building strong foundations for strong scenes in opposition to the “one size fits all” model that is fortunately receiving its fair share of criticism online at the moment.

Thanks again for supporting us!! We hope you are having a great week and are well hydrated!

Links (feel free to request if we missed one!)

Mixcloud Select: https://www.mixcloud.com/select/

AFEM/Get Played Get Paid: https://www.associationforelectronicmusic.org/initiatives/




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Anonymous

re the comment on video games vs music, I'm really into the interactive audio world, where the experience of the album depends on an individual's experience. Tarik Barri's Versum really dives into what can be done in combining these technologies. Not to mention how the possibilities of XR audio can impact these things as well. I would love to release an EP on Steam, if people aren't already doing that. Or maybe in 10 years there would be a mixcloud equivalent that captures the possibilities of generative/interactive audio-centered experiences.

interdependence

Tarik is amazing - you should check out David Kanaga’s work - in fact we should have him on!

Anonymous

I understand the sentiment in positioning music against (digital) gaming w.r.t the embodied IRL essence, but I think it reduces "gaming" to the modern technologies that are bleeding over into the commercial music industry (virtually embodied spaces like Fortnite, augmented reality, etc.). Putting aside an appeal to a history of analog (or maybe "acoustic") gaming with wargames or tabletop RPGs, and even putting aside the history of arcades(!) that preceded household consumer gaming electronics, LAN events have been a way to simultaneously cohabit IRL space and virtual space for a while. And as for commercial value, the esports industry has made LAN tournaments into major ticketed events. Speedrunning is another example of digital gaming with major live IRL events that are also streamed. Of course, this isn't an objection to any points made. More like a crowdsourced footnote, lmao.

interdependence

great point well taken - I (Mat) grew up in LAN cafes playing counter strike and also feel it is an inevitability that these things become more prominent. I guess my position is two fold, 1) that musics one major competitive edge is that it does communion arguably in a very different and advantageous way than these live gaming events might (dancing vs observing etc) and 2) given the inexorable march of the gaming industry, I do think it is healthy to push back on visions of the future that are increasingly centered on young people being at home/being in public looking at screens. Not against screens per se, but there is a bleakness, and cold expediency to that vision that I like to complicate whenever I get the chance. Depression and loneliness is also a contemporary epidemic etc.